The Legionnes Astartes would embody the Emperor’s wroth in their methods of purging the galaxy clean of both Xenos and Heretical corruptions. The single most deadly force ever to be unleashed upon the stars, the blades and bolters of the Space Marine Legions would burn the enemies of Humanity to ash during their righteous Crusades.
Yet with the corruption of the Warmaster of the Imperium: Horus Lupercal and the dawn of his Civil War to usurp the mantle of the ruler of Humanity, many Legions would follow his descend into madness in exchange for the foul gifts of Chaos.
For today we shall bring light to the dark deeds of the followers of the Ruinous Powers who once trod the path of the Emperor’s divine will. The treacherous turncoats and slaves to darkness: the Traitor Space Marine Legions… Each founding of the Adeptus Astartes Legions exemplify a singular virtue demonstrated by their Primarchs.
Some legions are renowned for their applications of strategy, others their use of technology or even their mastery of Warp. All striving to reach the optimal potential demonstrated by their many heroes and veterans. Yet one Legion would strive for a goal unattainable within the bounds of the mortal universe: Perfection.
And their fall would be one of the most storied within the Imperium. The 3rd legion of the Adeptus Astartes: The Emperor’s Children. Recruiting it’s initial soldiers from the courts of Europa during the later stages of the Unification Wars of Tera, the 3rd Legion would consist of the royal sons of
The Nobles whom had defied the Emperor and suffered the wroth of his Thunder Warriors. Drawn from each of the noble houses, the fathers and mothers of the tributes would invariably ascribe to two mentalities. That their sons were hostages now used in the blood-drenched wars of The Emperor,
Or the brightest and most zealous of his new warriors to uphold His newly founding Imperium. With some noble houses such as Loculus of Komarg willing sending every son of it’s bloodline to join the 3rd legion and subsequently sending it’s firstborn of each new generation thereafter.
Over time drawing more aristocratic bloodlines into the fold, the 3rd Legion would lay it’s foundation with the pride of it’s bloodlines and ancestries of war. Serving as a beacon for the Imperial Army efforts during the Unification Wars, the 3rd Legion would
Command and support the Army’s battles as regal and noble-bearings of The Imperium’s might. A symbol of the Astartes’ providence, unlike many legions the 3rd Legion would be deployed in smaller battalions, the aristocratic Astartes would have a keen eye for both the strengths and weaknesses inherent in the Imperial Army’s structure and deployments.
Leading successful and glorious campaigns in the name of The Emperor, the 3rd legion would bask in it’s adoration of the common-soldiery and citizens of Humanity as the brilliant, handsome and indomitable will of The Emperor. Their favour to The Emperor
Cemented with their heraldry bearing His heraldry in the form of the Palatine Aquila. A symbol of their peerless devotion to His will, the 3rd legion would bear His sigil with boundless pride. Earned at the cost of the 3rd legion’s 16th Cohort’s annihilation whilst fighting alongside
The Emperor and his Custodes during the Proxima Betreyal of the Great Crusade. Saving His life by sacrificing their own and never giving ground to the treachery of the insurrectionists. Given the duty of enacting Exterminatus on the plane of Proxima, the 3rd legion would claim their due vengeance they would be re-named, though not
Ratified officially, as The Emperor’s Children. Assigned as envoys , equerries and honour guards, the Emperor’s Children would relish their favour as they carried out diplomatic missions in His name. Though with time, the 3rd legion’s misfortunes would grow, and it would not be the last to befall the Emperor’s favoured sons…
Within a solar year of their triumph of Promixa, the legion’s gene-seed reserve would be destroyed during it’s transportation to the Moon of Luna. Hampering their development of new recruits, a viral outbreak would also ruin the 3rd legion’s stores of gene-seed within the gene-labs of Terra.
The 3rd legion would slowly wither as casualties of war would further diminish their now nigh un-replenishable numbers. Their strength dwindling, the legion would appear to be doomed to extinction, yet narrowly the legion would escape it’s fate with the discovery of their long-lost Primarch: Fulgrim. Dubbed ‘The Phoenician’ or Pheonix by
His gene-sons, Fulgrim would be raised on the bleak mining world of Chemos. Shrouded in perpetual twilight, the dull world’s populace would struggle with the planet’s diminishing resources and be required to tirelessly work to produce food to survive. Despite strict food rationing, the planet would be buffeted by Warp Storms
Making trade with passing vessels difficult. Culling Orphans to prevent the over-consumption of rations, the planet’s police force: the Caretakers would nonetheless beseech the planet’s rulers: The Exectuives to spare the life of the newly discovered child: Fulgrim. Raised by one of the Caretakers, Fulgrim would be named after the deity of Chemos
The young Primarch would become a labourer and utilise the planet’s myriad mining technologies. Rising to the rank of Executive at the age of 15 and govern the fortress factory of Callax and with time repair and re-organise the mining technologies of the planet to improve their productivity. Creating surpluses of materials,
Trade would blossom and Fulgrim would ascend to govern the planet. Allowing for free-time to pursue culture and the arts, Chemos would flourish and with the re-union of the Emperor and Fulgrim, the Emperor’s Children would soon be salvaged… Addressing the last surviving 200 Astartes of his Legion, Fulgrim would remark:
On hearing these words, the Emperor would officially ratify the 3rd Legion as The Emperor’s Children. Re-painting their armour in the lacquer of Imperial purple, and bearing the Emperor’s Palatine Aquila, the Emperor’s own chosen Astartes would swell with pride and consider themselves above their cousin legions.
With Fulgrim now driven to uphold the standards and iconography of his legion, his legion would epitomise Perfection as their defining characteristic. Paragons of Imperial culture, civility and nobility Fulgrim would demand only the finest craftsmanship for his legion’s armour. Garbing themselves in increasingly intricate
Finery, The Primarch and his legionaries would embroider their cloaks and gild their armour. With so few Astartes in number, The Emperor would assign the Emperor’s Children to serve alongside his favoured son: Horus Lupercal and the 16th legion: The Luna Wolves. For a solar decade, the Luna Wolves would mentor the 3rd legion.
Forging a bonds of immense strength, The Primarchs and their sons would grow to compliment their strengths until the legion’s numbers had grown to a size able to stand alone. It’s recruits comprised of Terran and Chemos-born Astartes, the Emperor’s Children would establish
Their Fortress Monastery on Chemos within the old Mining Factor wherein Fulgrim had worked: Callax. Given command of the 28th Expeditionary Fleet, the Emperor’s Children would now forge their path anew, yet further hastening their fall… Filled with an intense need to prove themselves in the eyes of The Emperor,
The 3rd Legion would bring several worlds into compliance during the Great Crusade. Fighting alongside the 10th Legion: The Iron Hands, the two Primarchs and their gene-sons would form a great bond of respect. Though seen by many Legions as pompous and gaudy, the iron 10th would recognise the Emperor’s Children’s dedication to serve
The Imperium and strive for greatness. Yet during the purging of the Xenos on the world of Laeran, Primarch Fulgrim would be ensnared by the lure of Chaos. The Laer xenos under the thrall of the Daemonic being known as Slaanesh, the genetically enhanced
Being would pique the interest of the legion’s Chief Apothecary Fabius Bile. And with the discovery of the corrupting daemonblade: The Laer Blade, Fulgrim’s descend into madness would begin. Claiming the blade as his own, the Greater Daemon inside would whisper forbidden and twisted thoughts into the mind of the Phoenician.
Offering Fulgrim the Perfection he so desperately sought, Fulgrim would seal his legion’s fate with the intervention of the now-corrupted Warmaster: Horus. Allying with the Traitorous Astartes of the World Eaters, Death Guard and Sons of Horus, the Emperor’s Children would cull the loyalists within their ranks.
Succumbing to the gifts of the Ruinous Powers, the Emperor’s Children would in their vain attempt to achieve perfection mutilate their bodies to achieve their goal. Fulgrim further damning the legion, his daemon-gifted influence would oversee the orgy of bloodletting, pleasure and mutilations wrought by the
Composer Bequa Kynska aboard the Emperor’s Children flagship: Pride of the Emperor. Corrupted by Chaos, Kynska would orchestrate an Orchestral piece of such debauchery that it would drive the already tainted legionnaires to new heights of excess. Birthing the Emperor-damned ‘Noise Marines’ and further degenerating the
Legionaries’ chaos-born mutations all hope of the legion’s redemptions would cease. Believing the Imperium to stand in the way of Humanity’s ascension, the now horrifically transformed legion would attack their loyalist brethren on the world of Istvaan 5 and murder the Primarch of the Iron Hands: Ferrus Manus. Despite Fulgrim’s regret in slaying his
Once-brother, his body would be possessed by the Daemon of the Laer Blade… Though Fulgrim would eventually be freed from his prison of flesh, and in time ascend to the favour of the Ruinous Powers to become a Demon Prince, the 3rd legion would follow their Primarch with revel.
With the traitors victory at Istvaan 5 and their many atrocities culminating at the Siege of Terra, the Emperor’s Children would however not attack the defences of the Imperial Palace. With no trace of decency or honour left within their wretched hides, the 3rd legion would
Attack the civilian populace of Terra. Pursuing their depraved hedonism upon the innocents, the Emperor’s Children would capture billions of humans to use in their grotesque experiments and torturous heresies. Yet with the defeat of the Warmaster by the Emperor of Mankind and the traitor forces driven from Terra, the Emperor’s Children
Lay waste to many loyal outposts and world in the wake of their journey to the Eye of Terror. Lacking all concepts of brotherhood, the Emperor’s Children would raid other traitor legions for fresh slaves to enact their depraved pleasures. Fragmented by their enraged former-allies during
The Slave Wars, the Emperor’s Children would regroup on the world of Harmony, yet be outright decimated by Abaddon the Despoiler and his newly formed Black Legion. Sundered into small warbands, the Emperor’s Children now roam the galaxy seemingly without the guidance of their Primarch. Their homeworld of Chemos declared Exterminatus
And destroyed by the Imperium, rumours persist that the long-disorganised 3rd legion shall soon return with their Primarch Fulgrim at their vanguard. Though for the sake of humanity, such rumours are best left as such. For there are truly fewer foes worse to be felled by, than the wretched servants of Slaanesh…
The Geneseed of the Third Legion would craft warriors of incredibly noble bearing, beautiful features and goal-driven nature. Consistently reproducing the legion’s characteristic Albinism and violet eyes within their ranks, the legion would nonetheless maintain a desirable aesthetic envied by the citizenry of the Imperium
And jealously of many cousin Brother Legion. Yet the legion’s founding would be blighted by a viral contagion, threatening to destroy all traces of the 3rd legion’s geneseed. With the legion’s Apothecaries exemplifying an intense attention-to-detail and laborious effort, their labours would ensure the survival of the legion. Laying the foundations for the Emperor’s Children’s
Obsession with the pursuit for perfection. Their geneseed so painstakingly maintained, the 3rd legion would possess likely the most pure and stable geneseed of all 20 founding legions. With a mutations-rate practically at 0, the Emperor’s Children would implant only the finest of aspirants. As a result allowing almost zero Psykers
Within their ranks due to the nature of psyker mutations being screened from their selections. Their geneseed adaptations operating at peak-functions, the 3d legion would outperform all legions with regards to their adaptations to their procedures. A trait which would unfortunately be wasted in it’s entirety with the
Legion’s corrupting by the Ruinous Powers. Their numbers difficult to replenish due to the necessity of repurposing the stolen gene-seed of loyalist Astartes. During their service as a loyal legion of the Astartes, The Emperor’s Children would be the only legion to adorn The Emperor’s Aquila across their chest-plate.
The sign of favour from the master of mankind further bolstering the legion’s Ego and delusion as the greatest of all Astartes. Further embellishing their armour with filigree, battle-honours, oaths of moments and rank signifiers, the Emperor’s Children would be regarded as ‘Peacocks’ by their fellow legions.
With their fall to chaos, the 3rd legion would cover their gold and imperial purple with more garish colours to honour the fell power known as ‘Slaanesh’. Patterns of pastel pink and black, piercings and tattered shards of gold jutting from their flesh, the Emperor’s Children now bear no marks of disciplined marking.
With no two Astartes decorated the same, the Emperor’s Children now seek to stand apart from one-another in their efforts to express their own individual decadence. Often exhibiting facial scars and bindings which twist their faces into twisted smiles. The golden talon and eagle-winged badge of the 3rd legion now covered
In the heretical markings of the Prince of Pleasure: Slaanesh. Before their downfall, the Emperor’s Children would be structured by their Primarch Fulgrim’s own stringent requirements. Disciplined, formal and conforming to strict protocol, assignment of equipment and promotions within the legion would undergo intense consideration and scrutiny. Understanding their exact value in the eyes of
The Primarch and the legion’s command-staff, each Astartes would remain committed to his legion’s goals and values in order to gain favour and rise through the ranks. Each squad of the legion organised to specialise with a purpose in mind, unit cohesion would be paramount. Utilising all squad variations present within
Every Astartes Legion, the Emperor’s Children would be prepared for any variation of warfare. The legion would like all however have personal favourite strategies, and alike to the White Scars regard speed and manoeuvrability as preferable to endurance of firepower. Deployment a preponderance of Jump-Packs and Land Speeders to meet such demands,
The 3rd legion would re-capture the tales of knights riding into battle with armour gleaming and banners held aloft. Comprised of over 110,000 Astartes prior to the Horus Heresy, the legion would be divided into approximately 30 Chapters called ‘Millenials’. Primarch Fulgrim would command the Legion overall but assign ten Lord
Commanders to lead the first ten Millenials. Quipped by Primarch Sanguinius of the Blood Angels as Fulgrim’s ‘princes of War’, the Lord Commanders would foster command alike to a cult-of-personality within the legion. Passing down their orders to lower-ranked officers in order of Commanders, Lietenant Commanders, Masters, Sub-commanders, Tribunes Palatine,
Captains, Ancients and eventually Sergeants. With records of sub-divisions lost to history, there do still exist accounts of some elite forces within the ranks of the legion: The ‘Sun-Killers’, equipped with Lascannons would perform heavy-ordinance duties. The ‘Wings of the Phoenician’, commanded by their ‘Eagle King’ commander would land into battle via
Jump-packs and assist in close-quarters combat. The Pheonix Guard would act as the 200-strong ceremonial honour guard to their Primarch: Fulgrim. The Brotherhoods of the Palatine Blades would form the greatest swordsmen of the legion in loose formations to combat the greatest foes of the Imperium in single-combat.
The finest of the 3rd legion’s imperial Army soldiers would be named the Righteous Blades and would win glory for the Imperium during the Great Crusade. Yet with the fall of their patron legion, the Roaring Blades would be re-named ‘The Roaring Blades’ with
Their damned service to the Ruinous Powers. And finally, with the transformation of a select number of the legion’s Astartes in the so-called ‘Noise Marines’, a division would be created to unleash their potential in all it’s ear-splitting force: The ‘Kakophoni’. Severely depleted in number during the Istvaan 3 Atrocity,
The Emperor’s Children would diminish from over 110,000 Astartes, to an estimate of 50,000. More than half it’s original strength. Further depleting their battle-capable vehicles during the Istvaan 5 dropsite massacre, the legion would devote more of it’s resources into transforming their bodies under the knife of their Chief Apothecary: Fabius Bile.
With no restraint or censure, Bile would construct horrors of flesh and ceramite to fulfil the needs of both his Primarch, and his own demented curiosity. Gleaning corrupting knowledge from the influence of the legion’s warrior lodge: The Brotherhood of the Pheonix, the Emperors Children’s descent into madness and depravity would be swift.
With all previous formations and structures torn asunder, the Emperor’s Children have now fragmented into small warbands of varying sizes. Each led by their own Commander, the warbands answer to no higher authority. Even their allegiance to serve the whims of the Primarch is unfounded, with no actions perpetrated as an organised legion taking place
Since the Scouring of the Heretics. Driven by their base instincts, the Emperor’s Children serve their Patron God Slaanesh with pathological fervour. Pursuing new sensations and fixations alongside their Battle-Brothers, not out of loyalty, but a simple feral need to rely on one-another to engage in battle and the enslavement of their charges.
The 3rd legion’s pursuit of perfection would garner them a reputation as incredibly skilled warriors prior to their corruption during the Horus Heresy. Training during every opportunity at their assigned duty, the Astartes of the Emperor’s Children would resolve to never be satisfied with their ever increasing skill-at-arms.
Often duelling amongst the ranks of the Astartes, they would learn from the range of martial techniques championed by each Astarte Legion. Recovering the strange and artisanal weapons of their enemies, the Emperor’s Children would relinquish their own master-crafted weapons for those of greater quality. Mastering their spoils of war and wielding
Them in battle, the Legion would be equipped with many strange xenos axes, glaives, swords and more. Further nurturing each individual Astartes’ self reliance in battle and combined force of arms. Analysing every battle, deployment, strategy, victory, unforeseen trial and battle-loss the
Emperor’s Children would apply their experience to endure any and all conditions of warfare. Demanding the same degree of conviction from their Brother-legions and Imperial Army, the 3rd Legion would lead their forces by example and expect zero hesitation or flaws from their allies. Thriving in their use of rigorously-practised battle tactics,
They would relish any chance to dominate the battlefield with negligible flaws or losses. Idolising The Emperor with near-fanatical devotion, they would seek to emulate his peerless strength and glory. Following a strict hierarchy of example, from the Primarchs to the lowliest of humans, the seeds
For the legion’s elitism would grow with their continual improvement and self-aggrandisement. Envisioning The Emperor’s total rule of the galaxy, the sons of Fulgrim would revere culture, music and art. Believing that once their days of fighting were over, they would pursue perfection in the appreciation and participation of such diversity
Of artforms as spoils of a galaxy at-peace. A facet of their downfall a direct result of their passion for the senses combined with their burgeoning arrogance, it is no wonder as to how the legion would be consumed by carnal pleasure and ever-degenerating stimuli.
Now roaming within the roiling tides of the Warp, the Emperor’s Children partake in never-ending pleasure and excess, the 3rd legion revel in their twisted purgatory of indulgence. Their boundless appetites impossible to sate no matter how many millennia they live, nor countless mortals they delight in causing inconceivable tortures.
Perpetrating unspeakable amounts and degrees of cruelty, their suffering-laced ecstasy shall not end so long as the Ruinous Powers hold dominion of the Immaterium. Their cackling laughter at each and every atrocity only emboldening their patron God and it’s foul desires… The Legionnes Astartes are among the most dangerous and battle-tested warriors of His Imperium.
Bedecked in heavy ceramite plate and armed with the most deadly of weaponry, any whom should stand against His Angels shall be outmatched by the hulking giants of war. Yet among all the founding legions, there is one legion above all that prior to their fall,
Encompass the Imperium’s relentless strength, cold logic and unbreakable constitution. The 4th Legion of the Legionnes Astartes: the Iron Warriors. During the Wars of Unification, each Legion would be crafted by the Emperor to serve a unique purpose. Some would master the arts of infiltration, others the methods of assassination or even unmatched barbaric slaughter.
Yet for every engagement won with quick guerrilla warfare, or waged against a foe with exploitable weaknesses, there would exist foes which would prove to be stalwart and capable combatants. For these enemies of His Imperium, the 4th Legion would be dispatched to wear down their fortresses and impregnable bastions.
Punishing in their relentless wearing away of their enemies, the 4th Legion would act as the harsh crashing tide of the Imperium. Slowly eroding the walls of their enemies defences. Drawn from the gun-tribes of the Auro Plateau fortress of Sek-Amrak,
The 4th Legion’s early years of service would prove their worth in the field of battle. Rapidly increasing in size due to the Legion’s low gene-seed implantation rejection rates, the 4th Legion would be among the first to be of capable size to persecute the enemies of The Emperor alongside the 1st and 5th Legions.
Charging into battle under the personal command of the Emperor Himself, the 4th Legion would destroy the War Witches and Litho-Gholem armies of Venusia. Rewarded for their service with ever-more sophisticated weaponry, war machines and supply points with the aid of the Adepts of Mars, the 4th Legion would
Further burgeon with recruits re-allocated to their number once intended for the 3rd Legion. Among the largest of the initial Legions, the 4th would be split efficiently into the Expeditionary Fleets of the Great Crusade. Conquering hundreds of worlds under their banner, the 4th Legion would prove to be
Invaluable in bringing compliance to the Segmentum Solar and beyond. Adorning their armour with the Winged Bolt by The Emperor, the 4th would continue to prove their worth for hundreds of Terran Standard Years. Yet with the Legion’s union with their Primarch: Perturabo during 840.M30 the Legion’s ties to Holy Terra would begin to diminish…
The rigidity in the Legion’s organisation, battle doctrines and command structure would bear resemblance to their Primarch’s own reliance on determined overwhelming firepower rather than the use of guile or subterfuge. Labelled as mechanistic, dull and unchanging the 4th Legion would be regarded with ill repute by it’s Brother Legions.
Dispatched as a reliable yet predictable force, the 4th Legion would be deployed among the most vital yet drawn-out of warzones. Their pedigree as a workhorse of the Legionnes Astartes, with the instalment of their Primarch as their leader, the now ‘Iron Warriors’ would be
Gifted a bitter, thankless and beleaguered Legion. Yet if the 4th Legion hoped to reunite with a genefather known for his mercy or compassion, they would be sorely disappointed. The Lord of Iron would be raised on the world of Olympia under the shadow of a Tyrant.
Distrust and melancholy soaked deep within his being, Perturabo would grow to be a genius with a nonetheless aloof and cold demeanour. Though swift in his adoption of his Legion, Perturabo would have a ravenous mind for deeds and technologies outside of the field of battle.
A student of science and craftsmanship, the Lord of Iron would prove to be starved for his hunger for knowledge. Accepting his duty as a General of the Imperium, Perturabo would prove a mastermind if not stubborn commander. Every battle was a puzzle to be solved, a trial to be disassembled, observed and bested.
Briefly fighting alongside the Emperor during the Great Crusade, Perturabo would observe his father’s great deeds and return to his Legion found wanting. His glory-starved warriors would be further driven to meet their gene-father’s exacting standards. Given absolute authority to command his newly gifted 35,000 Astartes into his own image,
The Lord of Iron would begin to mould his Legion into the warriors he required… Comparing his Legion’s deeds to their counterparts such as the 1st and 7th Legions, Perturabo would find his sons wanting. Punishing them for their failure, the Lord of Iron
Would conduct a lottery amongst his men. One in ten of the Astartes who drew the mark of failure would be killed by his battle-brothers with their own bare hands. Decried as a madman by the Imperial Court and Primarch of the Ultramarines: Roboute Guilliman,
All criticisms of the Lord of Iron would regardless be silenced by the Emperor. The decimation of the Iron Warriors would reinforce their beleaguered nature. There would be no favour nor preferential treatment of Perurabo’s men. No matter their rank, deeds or valour. Should an Iron Warrior fail as an
Individual, all shall be punished. They lose an engagement or fail in their implementation to secure objectives they shall be culled to weed out the weakness within the Legion. Death was now the price for failure, with the only course of atonement for the Legion
To ascend and reach their full potential. Re-organising his Legion into a machine of war, Perturabo would lead his army during their first campaign against the Meratara Cluster. Purging the so-called ‘Black Judges’ and bring the system into compliance, the Iron Warriors would be
Shamed into exceeding their Primarch’s standards. Continuing his gruelling tests of his Legion, Perturabo would mould the Iron Warriors into an indomitable force; working closely with the Mechanicum the 4th Legion would further expand his Legion’s fleet, armaments and recruitment tithes. The battering-ram of the Imperium’s war effort, the Iron Warriors would quickly become regarded
As the single-most determined and unflinching blunt instrument of the Legionnes Astartes. Further embittered towards their Brother-Legions, the Iron Warriors would nurture their resentment of their more graceful and storied brethren. Their weakness of spirit would be fortified with iron and slowly corrode their esteem. Their bitterness further exasperated with
The appointment of Primarch of the Luna Wolves: Horus Lupercal as Warmaster… With the appointment of the Warmaster giving him full control of the Legions of the Adeptus Astartes, the Iron Warriors would be further tasked with ever-more mundane and ignoble campaigns. Typecast as the garrison specialists of the Legions, the Iron Warriors would not
Be given rest for their ceaseless endeavour. Perturabo would grow ever-more bitter at his Father and the Warmaster’s mistreatment of his Legion and his own capabilities. Their disregard for the Great Crusade further emboldened with their jaded nature, the 4th Legion would nevertheless grasp at the slightest means to attain retribution.
And with the fall of the Warmaster to the thrall of Chaos, the Iron Warriors would be a willing accessory to betrayal. Perturabo’s homeworld: Olympia had fallen to open rebellion with the death of the Tyrant of Lochos and enabled an insurrection to occur.
As the only Legion to have it’s homeworld in opposition to it’s reign, Horus Lupercal would bid his brother to return to his homeworld and gift him the hammer: Forgebreaker. The weapon crafted by the Phoenician: Fulgrim and once wielded by the Iron Hands Primarch:
Ferrus Manus, the now corrupted Warhammer would purportedly act as a means for the corruption of the Ruinous Powers to further embitter the Lord of Iron. Unleashing his fury upon his homeworld, Perturabo would burn his cities to the ground and slay his own step-sister: Persephone. Knowing his genocide of his people would never be
Forgiven by the Emperor, Perturabo would barely be capable of comprehending the depths of depravity. Simultaneously learning of Horus’ Betrayal of Istvaan 3 and receiving orders from the Emperor to join the Loyalist counter-attack of Istvaan 5 Perturabo’s path would become clear. Allying with the Traitors to the Throne, the Iron Warriors
Would thereon march into battle with solemn resignation and stoic despair… Joining the loyalist counterattack as the second wave of reinforcements, the Iron Warriors would meet the Legions of the Iron Hands, Salamanders and Raven Guard as kin.
Yet with their descent to the surface of Istvaan 5, the Iron Warriors would turn their Bolters on the Loyalist Primarchs and their Astartes. Known thereafter as ‘The Betrayers of Istvaan’ by the wider Imperium, the Iron Warriors would continue to follow their
Primarch’s descend into madness and malevolence. Following the Dropsite Massacre the Iron Warriors would venture to the planet of Hydra Cordatus and slay it’s defenders: The Imperial Fists. Emboldened, seeing themselves as superior to the 7th Legion, the Iron Warriors would slaughter the remaining 13,000 human defenders of the Cadmean Citadel.
Their hands coated in the blood of men, women and children, the Iron Warriors under the command of their Primarch would return to their homeworld with pride at their accomplishments. Fortifying their home-system into an Empire of Iron, each planet would instate a Warmsith to lead it’s people. Further bleeding their nemeses of the 7th
Legion during the Battle of Phall, the Iron Warriors would further prove their metal against the Imperial Fists. Accompanying the Emperor’s Children and their Primarch: Fulgrim to unknowingly achieve his Apotheosis. Observing his brother and his legion to be debauchery, disfigured and horrific monsters Perturabo would show disgust for his brother’s flagrant corruption.
Tempting the Lord of Iron with promises of a weapon of untold power hidden deep within the Eye of Terror, the Iron Warriors would join their gaudy and horrific allies in their quest. Harryed by the Orphans of War aboard the Sisypheum, despite the Blackshield attempts
To slay Fulgrim, the Iron Warriors would punish the loyalist for their interference. Achieving their goal of traversing to the Crone World of Iydris, the planet of Eldar legend would once be known as the seat of the Aeldari Empire. Within the heart of the Eye of Terror,
The Iron Warriors would assist the Emperor’s Children in their assault of the guarded prison tomb of the Angel Exterminatus. Their prize: The Sepulchre of Isha’s Doom, the powers of Slaanesh would call to Fulgrim within it’s core. Betrayed by Fulgrim, Perturabo would unknowingly cause the ascension of Fulgrim into the form of
A Daemon Prince of Slaanesh with the strike of his Warhammer: Forgebreaker. Destroying Fulgrim’s mortal shell, Perturabo would watch in horror as the now transformed Primarch and his Emperor’s Children retreated into a flare of arcane energy. As Iydris tore itself apart, Perturabo would resolve to despite this setback
Lead his men to the final assault of Holy Terra. His deeds would not be overshadowed by Fulgrim, nor his Legion be found wanting… Carving a path to Holy Terra, the Iron Warriors would begin their crusade to end the Imperium within the Tallarn System.
Now witnessing the power of Chaos and it’s true potential first-hand, Perturabo would learn of a relic: The Cursus of Alganar hidden deep within the planet of Tallarn. Virus Bombing the planet, the now Desert-World’s defenders would resist as best they could.
One million armoured vehicles would stand against the 4th Legion and with blood and steel prevent the Iron Warriors from acquiring their prize. Humbled by the largest armour fielded battle in the Imperium’s history, Perturabo would relent in his conquest of Tallarn and with
Orders from the Warmaster defend the supply lines of the Yarant and Vanahelm systems. Spread thin and under-supplied the Iron Warriors would take heavy losses during such engagements. Mustered to join the Traitors in their final assault of Holy Terra, alongside the World Eaters the Iron Warriors would assemble at the planet of Ullanor.
The Vanguard of the Siege of Terra, the Iron Warriors would attempt to corral their more feral allies. Despite their Primarch’s skill at strategy, the Iron Warriors would be unable to break through the defences of the Imperial Fists and with the continual disregard for Perturabo’s command the Primarch would order his Legion to retreat.
The Siege of Terra would fail, with the Warmaster slain by the Emperor signifying a bitter-sweet victory for the Loyalists. Yet despite their failure, the Iron Warriors would lure their nemesis: the 7th Legion into one final trap. The Iron Cage, constructed by Perturabo would serve as a final test to prove
Which Legion would be known as superior. Upon the world of Sebastus IV, the Iron Cage would be designed to test Primarch Rogal Dorn’s resilience and mastery of siege warfare. The Eternal Fortress would encompass 20 square miles of bunkers, minefields, traps and trenches designed to bleed the Imperial Fists slowly and painfully.
Accepting the open challenge to his Legion, Rogal Dorn would lead his men into the trap. Both Legions would nearly be annihilated during the stubborn grudge-war, and were it not for the intervention of the Ultramarines under the command of Roboute Guilliman, it is debatable as
To which Legion would narrowly be victorious. Once more denied the sating of his Ego, Perturabo would turn to the Ruinous Powers to achieve his own Apotheosis. Offering the salvaged gene-seed of his enemies to the Ruinous Powers, Perturabo would ascend to become a Daemon Prince of Chaos Undivided. Detonating nucleonic stockpiles across Olympia,
The Iron Warriors would deny the Ultramarines and Imperial Fists the satisfaction of victory. Now untethered from the Imperium’s legacy, the Iron Warriors to this day still skulk the dark corners of the galaxy. Willing to kill the subjects and warriors of his Imperium should it bring even the slightest glint of satisfaction…
A caustic and remorseless Legion, the Iron Warriors would continually be embittered by the view that their Legion would be treated with less favour than their counterparts. Growing jealous and paranoid even prior to the reunion with their Primarch, it cannot be said
Even by detractors of the Legion that the 4th Legion had not been burdened by some of the Imperium’s most difficult and dangerous campaigns. Yet the Iron Warriors are not beyond reproach with their refusal to vary their doctrines of war or variance of their stratagems.
Convinced that the Primarch Rogal Dorn had sown the seeds for uprisal upon their homeworld of Olympia, the Iron Warriors rivalry with their most akin Legion would in their own minds be validated. Believing themselves to be the misused, abused and yet revered titans alike to ancient Terran legend,
The Iron Warriors pillage and massacre those unfortunate enough to stand in their path. Though not zealous in their devotion to the Ruinous Powers, the Iron Warriors nonetheless bend the knee to such malevolent beings. Venerating their Primarch despite his cruel treatment of their ranks
And opposing the Emperor for his own treatment of the Legion, the 4th Legion are beyond redemption. Conducting battle with heavy bombardments of artillery and heavy weapons, the Iron warriors target high value targets with surprising complexity. Working well with Traitor Titan Legions, the close-ties of the Iron Warriors with the
Dark Mechanicum accentuate their proclivity for armoured vehicle deployments and siege warfare. Optimising maximum firepower with minimal troop deployments, the Iron Warriors excel at keep their units well rested and ready to deploy in able to allow superior firepower and focus. Initiating wars with nuclear, viral and chemical warfare, the Iron Warriors attempt
To force surrenders of their opposition before even deploying their ground forces. Piloting gunships, bomber craft and fighters the Iron Warriors dominate with aerial superiority before raiding enemy emplacements. Experts at demoralising their enemies, the Iron Warriors attempts to overwhelm their adversaries do not always succeed.
In such instances, the 4th Legion conduct covert operations to ascertain intel and launch surprise assaults to cripple enemy strongholds. Fortifying their assaults with bulk freighters, heavy vehicles, pre-fabricated fortifications construction personal, the Iron Warriors construct miniature fortresses and battle-lines to support their initial assaults.
Once defensive positions are build the Iron Warriors deploy via Drop-Pods to lay waste to any opposition still entrenched upon the battlefield. Within the ranks of the 4th Legion there exist titles for the most venerated and specialised of the sons of Perturabo. Prior to the Horus Heresy, the Primarch
Of the Iron Warriors would create The Trident. An assemblage of his so-called ‘Triarchs’, these singular warriors within his Legion would act as The Lord of Iron’s advisors and embodiment of the Legion’s character. As the single-most powerful Astartes of the Legion, the Triarchs would carry out the will and commands of their Primarch.
Gifted with great charisma and physical strength, these examples of the Legion would be given no margin of error to carry out the will of their Primarch. For those who failed in their duties would be readily and regularly replaced by those within
The Legion proven more worthy of the title. Each Senior Captain of the Legion would be referred to as Warsmith and lead the Grand Battalions of the legion during the 31st Millenium. With the Legion’s downfall to the thrall of Chaos,
Subsequent to the Horus Heresy the title of Warsmith would be given only to those of the Traitor Legion whom had ascended to become a Chaos Lord of one of the many Warbands of the 4th. For the fortress-breakers of the Legion they would be named ‘Tyrant Siege Terminators’.
Clad in Cataphractii Terminator Armour plating and armed with deadly Cyclone Missile Launchers, these most battle-toughened warriors would brave the deadliest of engagements with no expectation to preserve their own lives. The Iron Havoc Support Squads would be formed of the Legion’s elite heavy-ordinance specialists.
Targeting heavy armour vehicles, the Iron Havoc Support Squads would be peerless marksmen capable of striking the most vulnerable of armour weakpoints with pin-point accuracy. The Iron Circle would be formed after the treacherous Battle of Phall. Comprised of six Colossus-class Battle Automata, the Iron Circle would act as the personal
Bodyguards and honour guard of the Lord of Iron. Unthinking and of unyielding loyalty, the Iron Circle would prevent the enemies of the Iron Warriors from harming their master. And finally, the Stor-Bezashk would be the title given to the Siege Masters of the Legion.
Artillery and heavy-ordinance specialists, the Stor-Bezashk would craft the potent breach-charges utilised by the Legion’s siege-works and breach their enemies most vulnerable defences. Yet as the Millennia have waxed and waned with the fall of the Legion, these titles are rare within the disparate and un-co ordinated warbands of the Legion.
Once comprised of 1,000 Astartes, the remnants of the Grand Companies vary greatly in number. With 12 twelve Grand Battalions collated by historians during the Horus Heresy, each containing several Grand Companies, it is unknowable how many remain during the Era Indomitas. Lead by the Chaos Lords and Champions of the
Legion, the warbands of the Iron Warriors roam the galaxy to pursue their own glories and campaigns. The Iron Warriors though followers of Chaos Undivided are disgusted by the appearance of any mutations within their ranks. Replacing their disfigured limbs with cybernetic prosthetics, the extensive combinations of their synthetic augmentations further
Remove the Legion from their Humanity. Often clad in the Mark 3 ‘Iron’ and Mark 4 ‘Maximus’ designs of Power Armour, the Legion’s preference for heavy plating remains evident. Whilst not as mobile or flexible as other armour designs, the Iron Warriors eschew these qualities in favour of their tactics of attritional, grinding warfare.
Wired directly into their Power Armour and weapons, the Iron Warriors are literal living weapons. Merging with their twisted Machine Spirits, the 4th Legion Astartes are further changed by the rampant Techno-viruses and transformations wrought by their assimilation with the machine. Enslaving powerful warp entities into Daemon Engines, the Iron Warriors further prey on the
Minds of their foes by adorning their armour with spikes, chains, horns and gory trappings. Their once silvered armour trimmed with gold now replaced with deep metallic hues marked with yellow and black industrial stripes. Caring little for individual honours or embellishments, the Iron Warriors are
Uniform in their devotion to the simple barbarism of their creed. Their once proud icon of their Legion: the iron mask of a machine skull now updated with the iconography of their legion now adorned the Eight Pointed Star of Chaos. The yellow and black construction chevrons often the only clear identifier to all of
The subjects of the Imperium of the presence of the 4th… Recruitment within the Legion has undergone many changes since the origins of the 4th. Once drafted of Terran and Olympian Astartes, the Lord of Iron would see no difference between his Astartes.
For they were his Iron Warriors and they would all serve the same purpose in his name. Their homeworld during the Great Crusade: Olympia the primary recruitment ground for the legion, it’s vast mountain ranges and rugged terrain would further influence the Legion’s adoption of Siege Warfare. Yet with Olympia’s destruction at their own hands
By command of their Primarch, the Iron Warriors would seek a new world to claim as their own. Within the Eye of Terra, the Iron Warriors would seize the planet of Medrengard. Orbiting a vast black sun, the forests of the planet’s surface would be the base of
A vast arrangement of towers. The core of the planet mined and transformed into dungeons. Alike to a vast jail, Medrengard would house countless slave labourers under the watchful eye of their Jailors high upon the fortress towers of the planet. This Daemon World comprised of labyrinths and
Oubliettes would prove impossible to escape for it’s unfortunate prisoners. The seat of power for the now ascended Daemon Prince: Perturabo, the insane architecture of the world mirrors the Lord of Iron’s own madness. Acting as a base of operations for the Iron
Warriors, the 4th Legion draw recruits from the planet whom survive their many gruelling ordeals. Transplanted with stolen and corrupted Gene-seed of various Loyalist Chapters, the mutations of the warriors whom undergo the procedure would be permissible for the increase to the subjects problem-solving mental acuity and increased strength.
Known as ‘Half-breeds’, these newly created Iron Warriors are treated with disdain and hatred by their Battle-Brothers as a necessary blemish on their honour. The veterans of the Legion, now tens of thousands of years old use these young Astartes as fodder for the front lines whenever possible. Their loyalty to their Primarch beyond reproach,
The Iron Warriors seek to one day rise once more to destroy the Imperium’s most prized bastions. And with the end of Abaddon the Despoiler’s cursed 13th Black Crusade, and the destruction of Cadia, the Iron Warriors once again march to war.
Aided by the Dark Mechanicum, the 4th Legion continues to construct deadly weapons of war made for the sole purpose of destroying Humanity’s most venerated seats of power. Lead once more by the Lord of Iron, His Imperium braces itself for the wars to come. For there are few foes more durable, relentless
And imbued with sheer destructive force, than the Iron Warriors… Of the founding Legions of the Adeptus Astartes many have cited the relative ease that some were corrupted by the lure of Chaos. For whilst there are Legions whose resolve and loyalty are without question… There are those who have always
Been regarded by their peers as unstable, or some cases even inherently malevolent. As such, today we shall Elucidate the history of one such Legion who arguably had fallen well before the betrayal of the Horus Heresy. The brutal killers of Nostramo: The Night Lords…
Formed on Holy Terra from the dregs of humanity from within the linked Prison sinks, the condemned of the underground ruins of Terra would live in unending darkness. Starved of food, gutting one-another and delving into the pit of madness, these depraved survivors
Of the worst of Terra’s circumstance would hone their skills of murder and backstabbing. Children would be born from the madness, cradled in bloodshed, fear and the ever-present embrace of death, these ‘Night’s Children’ would grow to be more savage than even the adult population.
Their ashen, light deprived features striking a clear contrast with the more noble Astartes of their contemporaries. Used to supress revolt and rebellion amongst the Terran populace, the 8th would be tasked with only the most cruel of tactics to enforce compliance to the Imperium. For those who sinned in their efforts to
Devolve back into the habits of Old Night, the 8th Legion would bring merciless retribution. Culling the March of Ten Million, the Psy-Breeding of the Court of Antius and the atrocities caused by the Saragorn Enclave; the 8th Legion would enact their obsession to purge the
Sinful with which the Night’s Children had been raised to endure since their birth. There would be no innocents, no excuses, only rivers of blood. No grey areas, only black & white judgement. Disgusted by their own existence, the fledgling 8th Legion would seek to slay every monster of the
Galaxy as absolution for their own degeneracy. Yet the Legion would soon be reunited with their Primarch, and their quest for exculpation would be further tested… The Emperor of Mankind would never see the potential of his gene-son: Konrad Cruze fulfilled with his providence squandered upon the world of Nostramo.
The sunless Hive World would be characterised by it’s rampant crime, suffering and corruption. Rich in adamantium ore deposits, the wealthy would lord over the populace whilst growing fat as pollution spewed from the mines and factories of the planet.
Under the watchful eyes of the planet’s Iron Overseers, Sons of Toil and Hands of Coregado; the gangs of Nostramo would give fealty to the Barons, Counts and other noble lords of the planet in exchange for the authority to enact their twisted ‘justice’. With Konrad Curze gestation capsule landing on Nostramo Quintus,
The capsule would burrow into the heart of the planet and stop near the planet’s unstable core. Destroying the adamantium deposits during the descent, the Primarch would be sealed within the scarred rend of surface. Though it is unclear as to how the
Infant Primarch would escape his tomb, Curze would survive his journey to the surface. Surviving amongst the sprawling spires of Nostramo Quintus, the being whom would be known as ‘The Night Haunter’ would skulk the darkness until growing in stature. Committing many atrocities amongst the populace,
Martial law would be enacted on Nostramo’s Hive Cities to protect its citizenry. Yet the Night Haunter would diminish the crime-rate of the planet to nothing within a year. The Nostramons would not dare to leave their homes after the self-imposed curfew with
Even mothers of their children warning their progeny of the being that skulked the streets… Poised to rule the Planet by sheer surrender of their rights in exchange for safety, the new dictator of Nostramo would oversee the planet’s new order to burgeon prosperity, fairness and honesty. Yet with the arrival of
The Emperor of Mankind during 896.M30, Nostramo’s fortunes would turn sour… Submitting to the Emperor, Curze would accept his duty to lead the 8th Legion. Studying the tactics and doctrines of the Adeptus Astartes under the tutelage of his brother Primarch: Fulgrim; Curze would lead his newly re-named legion: The Night Lords.
Akin to the Witch Hunters of Ancient Terra, the Night Lords would purge the galaxy of enemy foolish enough to stand against the Imperial Creed. Highly effective in their methods of waging war, their drastic and cruel tactics whilst decried by the other legions would see to the rapid compliance of worlds with minimal casualties.
Brining rebellious planets into-line with the mere mention of the 8th’s deployment, no other Legion would come close to instilling such boundless fear within the minds of the enemies of the Imperium. With Curze’s departure from Nostramo, his recruits from the world would soon be tainted
With the dissolution of the planet’s laws. For with no Night Haunter to hound them, the Notramons would devolve back into cruelty and lawlessness to which the new Astartes recruits would be derived from little more than gutter-rats. With such recruits adoption into the Legion,
It’s turn to more noble prospects would be distorted and corrupted. Despising his own gene-sons, Curze would be discontent with his new life seemingly doomed to fail. No matter his struggle or intent, the Night Lords would never be alike to his brother’s legions. They were murderers, first, last and always.
And for Curze more than any, he would see portents of the future. Visions of endless darkness, suffering and madness… Revered as the most petty of all the Legions, the Night Lords would willingly soak their hands in the blood of entire planets without qualm. Enacting Exterminatus on many worlds,
The atrocities enacted in the name of the 8th would continue to cement their downward spiral of betrayal. Returning to their homeworld during 984.M30, the Night Lords would observe Nostramo to have once more become a pit of criminality. Firing the Night Lords fleet’s Lance batteries into the core of the planet,
Nostramo would torn apart and in doing so untether the 8th Legion from their ties to the Imperium. An act of defiance so grave the Emperor would recall the Night Lords to Holy Terra and their Primarch to answer for their crime. Believing his actions to fall in line with the
Emperor’s own methods of waging war, the embittered Primarch would be castigated for the destruction of his homeworld. The Imperium would punish the Night Lords by refusing to ship supplies to sectors held by the 8th Legion and banish them to the vanguard of the Great Crusade. And though their penance would be complete
With the dawn of the 31st Millenium, the Night Lords memory would be found resentful of their treatment and align them with a new power growing within the galaxy. For with the rise of the corrupted Warmaster: Horus Lupercal and the betrayal of the legions
Of the Emperor’s Children, World Eaters, Death Guard and Luna Wolves; the Night Lords would see an opportunity. A chance to seek retribution against the Imperium, the Emperor and all whom had slighted and repressed their nature. The beginning of the Civil War, known as: The Horus Heresy…
Already at-odds with the Imperium, the Night Lords would need little encouragement to rebel. Joining the traitorous betrayal of the Istvaan 5 Dropsite Massacre, Curze and his Night Lords would slaughter their loyalist brethren with glee as the might of the Warmaster’s rebellion would swiftly destroy the first challenge to their wrath.
With the ever-increasing madness of their Primarch, the 8th Legion would begin to doubt their actions yet stand unified against their hated foes. Enacting the Thramas Crusade without the supervision of Curze, the Night Lords would seek to challenge the Dark Angels legion to test their legion’s pride.
Yet within the legion, the fate of their Primarch would be split. Some wished him to regain the splendour of his past whilst others plotted to see him descend further into madness. Unable to match the Dark Angels due to their inability to match their discipline,
The Night Lords would begin to fragment as the Thramas Crusade waged on. Retreating from the Thramas Sector, the Night Lords would lose contact with their Primarch and split into warbands of varying sizes. Though some warbands aided the Warmaster during the Siege of Terra, it would not be sufficient enough to conquer
The Indomitable defenders of the Imperial Palace. Retreating to the Eastern Fringes of the Galaxy, the Night Lords would turn on themselves in a power struggle to replace their absent Primarch. Unwilling to accept or acknowledge the flaws within themselves as the cause of
Their misfortune, the Night Lords would continue to lay their path to damnation… With the Night Haunter discovered within a jettisoned Sarcophagus by the salvage ship: The Sheldroon, Curze would manage to return to the planet that had decided the fate of the Thramas Crusade: Tsagualsa. Re-joining his Legion, Konrad Curze would
Not live long enough to reform his broken Legion. For a Callidus Assassin: M’Shen would infiltrate the Night Lords fortress housing the Primarch and with his blessing, slay the Night Haunter. For Curze had been tormented with visions of the future for centuries and had seen
His death many times by the Assassin’s hand. As a defiant martyrdom against the Emperor, Curze would relish his death and accept it without qualm. Demanding that his sons would not seek reprisal from the Assassin, his last wishes would be ignored. For soon-after, M’Shen would also be slain.
The Night Lords would further splinter into feuding warbands and relocate to the Eye of Terror. Deteriorating as the Millenia passed, the Night Lords are now merely a shadow of their former strength. Hired as mercenaries and pirates by more powerful and prevalent warbands, the Night Lords also aid
In the prolonged wars waged by the Warmaster: Abaddon the Despoiler and his Black Crusades. Renewed with purpose with the expanse of the Great Rift during the Era Indomitus, the Night Lord prey on the world of the Imperium cut-off from the Emperor’s Light. Raiding Fortress Monasteries, gene-seed banks and munitions
Depots; the Night Lords are rebuilding their Legion piece by arduous piece. The screams of their victims heralding the sickening rebirth of the damned 8th Legion. Despite their unassuming and disorganised origins, the Night Lords in their prime employed a variety of specialists and elite squadrons within their ranks.
The Kyroptera would advise their Primarch as confidants and counsellors. Consisting of the Night Haunter’s most trusted lieutenants, the Kyroptera would function independent of the Legion’s wider command structure yet temper the Legion’s decisions and doctrines. The Atramentar comprise the most elite members of the Legion into their 1st Company personally selected by Konrad Curze.
First led by 1st Captain Jago Sevatarion, the Atramentar would be decked in Terminator armour and wreak havoc as a unified force. Noted for their cruelty and ferocity, with the dissolution of the Legion so too would the Elite 1st company fragment,
With its members forming their own warbands or serving as bodyguards of their patron Chaos Lords. The Contekar would mete-out shock trooper deployments against their enemies. Sowing despair, terror and panic amongst their enemies. Formed of the most savage murderers and butchers of the Legion,
The Contekar would gain a reputation during the Great Crusade as the most effective means of demoralising non-compliant worlds. Burning agriculture, toppling infrastructure and demolishing the very foundations of societies, the Contekar would be commanded by only their Primarch and 1st Captain due to their severe methods. The legion’s Terror Squads would be formed of
Those willing to brutalise their enemies using torture, mutilation and flaying. The dispassionate souls of the Terror Squad would enact their cruelly imaginative arts upon their enemies that are now too unspeakable to detail. Unstable and unsubtle, the members of the
Terror Squads would be outcasts even within their own Legion often marked for death and serving as penance for their depraved crimes. And finally, the Night Raptors would specialise in massacres initiated by aerial assault. So potent would their assaults be, the
Raptors would serve as the example for all Chaos Space Marine Raptor assault troops to follow. Regardless of their gen-origins or lineage. Lead by their Talonmaster, their Lightning Claws or ‘Unguis Raptus’ would be so efficient in meting out slaughter during the Great Crusade, their reputation would be unnerving yet unparalleled in its efficacy.
Utilising close-quarters melee weapons and Jump-Packs, the Raptors would conduct raids of overwhelming might and speed in order to decimate their foes… The gangs of Nostromo would heavily influence the hierarchy of the Legion. Following the example of Astartes Legions that had gone before, the Night Lords would field a
Variety of units for each Squad deployed. Breacher Siege Squads would be rare within the 8th due to their tactics being broadly uncharacteristic for the legion’s preferred tactics. Designated simple as ‘Claws’ which would contain ‘Talons’, each claw would be numbered signifier or honorific to denote rank.
Each Company would comprise of anywhere between 100-1,000 Astartes during the Great Crusade. Companies monikers would be divined usually by it’s commanding officer; with some examples being: The Shattered Skull, the Crimson Judges and the Scions of the Bloody Claw. Highly malleable in their command structure,
The 8th Legion would hold to the outlining of Chapter and Battalion sizes loosely. Allowing for Autonomous and highly self-sufficient formations to function with little oversight. Overall command would fall to the Dark King: Konrad Curze yet his gene-sons loyalty would be continually strained. Resentment would grow within the Legion with the
Elite Kyroptera dispensing justice and leading by their Primarch’s example in his absence. Followed by the Elite 1st Company, the Atramentar and then the Captains of each Company, the Night Lords would serve begrudgingly under the watchful eye of their senor officers. Disparate ranks would allow arise due to necessity such as Captains
Who would command several Companies at once. These stalwarts of the legion would be known as Commanders, Master Regents or other such haughty titles. Yet should any weakness or opportunity for mutiny present itself, those below them would scheme to overthrow their masters. With some Master Regents commanding several
Captains, some would be undermined by Captains whom served as members of the Kyroptera; creating power-struggles within the senior ranks. Many Captains would bear monikers regaling their deeds prior to the Legion, with titles such as Sightless Revenant, Painted Count and The Bloodless usually serving as ironic insults that undermined their senior officer’s authority.
Numbering in estimates of 90,000 to 120,000 Astartes during the Great Crusade, their rapid psycho-conditioning, hastened gene-seed implantation and subjugation of worlds allowed for quick assimilation for aspirants to join the legion… Experts in sowing fear into the minds of their enemies, the Night Lords target communications
In order to broadcast the screams of their victims to those who elude their grasp. Records exist of prolonged transmissions of screaming aimed to rupture the ear-drums of enemy opposition allowing for swift slaughter upon the deafened and distraught enemies of the 8th.
Unwilling to face their enemies on a fair-footing, it is uncommon for the 8th to combat enemies which they cannot crush with overwhelming force or a decisive victory. Giving no mercy to their enemies, wo-betide any whom should cross their path with numbers unable to face their might. The Night Lords only take prisoners
In order to please their lust for mutilation and hold no beliefs of a higher order nor morality to their actions. Absent of honour, ethics or a need to better themselves, the Night Lords even during their time serving the Great Crusade would
Bring compliance with no code for their new subjects to follow; with exception for the subjects of each world to escape their wrath. Similar to the Raven Guard in their affinity to use stealth to ambush their enemies, the Night Lords bear similarity to stalking predators.
Shockingly brutal in their strikes, the Night Lords are masters of nurturing confusion and chaos amongst their enemies ranks. The flayed bodies of the fallen markers for their encroachment into enemy lines and reminders of the fates that should befall any who dare to survive their initial onslaught. Relatively unchanged by the reunion of their
Primarch: Konrad Curze, the 8th Legion would adopt gallows humour and snide remarks against authority which would see them distances from the more noble legions of the Adeptus Astartes. Fatalistic and adapting gang customs from the legion’s homeworld of Nostramo, Astartes marked
For death would have their gauntlets painted red to show them as living on borrowed time. Punishment would be rife within the Legion with the introduction of it’s Nostramon customs and Astartes. The Terran-born Astartes of the Legion would swiftly integrate with their peers due to their shared heritage of darkness and struggle.
Yet despite this, rivalries would be rife within the Legion as the 8th would be nothing if not prideful. Titles either from aristocratic or gang-related pasts would be called in to question and infighting would be rampant. Their macabre flayed skins of their enemies adorning their armour and
Vehicles a symbol of what would befall those who would dare stand in their path… Despite their actions, the Gene-seed of the Night Lords would in its initial stages prove to be incredibly incorruptible. With their fall to Chaos, the Night Lords would be the most reliable in their resisting of warp-mutations and as a
Majority reject the lure of the Ruinous Powers. Inheriting much of their paranoia and sadism from the example of their Primarch, the Night Lords would devolve from a promisingly pure legion into one of the most depraved amongst the initial founding. More Renegades than Chaos-corrupted, the Night Lords scavenge and scrouge
For the means to survive. Employing slaves and pilfering armour and technologies from Loyalist marines, the Night Lords are aimless in comparison to their Chaos-aligned brethren. Yet it is almost unsurprising that the 8th Legion would be poised to fall from grace with their origins and appearance combined.
Their pale skin and jet-black pupils striking fear into any Imperial citizen, the Night Lords would be adapted to living within the uncaring darkness of Nostromo and beyond. Able to see within the most pitch of darkness, the Night Lords name is not given lightly,
Due to their uncanny ability see in infra-red with their so-called ‘Prey Sight’. Able to emit deafeningly-loud shrieks to overwhelm their victims, the Night Lords though disdainful of employing Daemons or warp-spawned entities to do their bidding can become almost indistinguishable to such beings to the eyes and ears of a terrified victim.
Venerating symbols of death with their inception to the Imperium, the Night Lords have always harnessed the raw strength inherent within the trappings of fear, misery and suffering. Their armour embellished with fanged skulls, bat-wings and glowing red eyes, the murderers of Nostramo would care not for their reputation and infamy within the wider Imperium.
In midnight clad, the Legion would employ lightning-streaks upon their armour and embolden their sinister image with Human bones and skull-designs on their faceplates. Their use of splayed ribcages, femurs, skulls and bonemeal bearing their sinister designs bare to the universe, the Night Lords have never shied away from their origins of
Cannibalism, murder and ruthless endurance. Believing the victims of their slaughter to imbue their bones, only the totems of their most terrified of their victims adorn their armour. Yet despite their seeming affinity and trappings bearing similarity to the Ruinous Powers,
The Night Lords show great disgust and disdain for the Gods of Chaos and as such in the majority of cases deny and abhor their gifts and allegiance. Since their fall from grace, their scavenging has expunged their unified marking and armour patterns due to the necessity
To keep their equipment in working order. Mismatched and uncanny compared to Loyalist or even Chaos-aligned Astartes, the Night Lords roam the galaxy as nomadic and bitter warbands. Bereft of their gene-father, Legion ideals and a cause to rally behind; the 8th Legion
Survive on the scraps of a carless galaxy with little more than a primal need to survive. Regarded as some of the most terrible and feared traitors roaming the galaxy, the Night Lord prey n the weak and enact their despicable acts of sadism to those unfortunate enough to stand in their way.
Bearing no allegiance to any of the Forces of Chaos, the Night Lords acts as mercenaries to any whom will pay for their skill at arms. Motivated by bloodlust, wealth and a need to kill only the most foolish of men or warp-spawned beasts would ally with such cut-throats.
For the sons of Curze have maimed countless warriors, innocents and machinations of the Warp for centuries. And when they come for you, it would be advisable, to hide… There founding Legions of the Adeptus Astartes served as the first unified examples of the Emperor’s conquest of the Galaxy.
Each Legion revered for their battle-prowess and skill-at-arms. And whilst there are some legions who are renowned as duellists, there is only one regarded not for their finesse but butchery. A damned legion now under the thrall of the Ruinous Powers, that delights in the spilling of blood and screams of the dying.
The 12th Legion of the Adeptus Astartes: The World Eaters. Formed alike to their brethren on Holy Terra, the 12th Legion of Adeptus Astartes would not recruit from a specific region of the Throneworld. Speculated to draft it’s members from only the most aggressive of potential candidates, all that can be confirmed
Is that the Legion’s initial victories would be characterised by their savagery. Deployed during the Sa’afrik Liberation during the Unification Wars, the 12th Legion would shortly after be held in reserve for the remainder of the Unification of Terra and conquest of the Sol System. Whether to reduce civilian casualties of war,
A need to keep reinforcements to support other legion or to be quickly deployable should the need to quell disloyal elements within the Imperium in unknown. Their hunger for war and dedication to the Emperor unquestionable, they would be dubbed The War Hounds by the Emperor. A title which the 12th Legion would
Bear with pride, adopting the Red Hound as their sigil in His honour. With the majority of the Space Marine Legions deployed within Expedition Fleets during the early stages of the Great Crusade, the War Hounds would be sent to quell the insurrection at the colony rebellion of Cerberus. Sent personally by The Emperor,
The War Hounds would unleash his wroth and take no prisoners in their persecution of the colony. The Imperial Army detachment sent alongside them would be shocked at their merciless butchery of the populace and report massive casualties to be incurred on both sides of the engagement.
Thereafter split into independent companies thousand of Astartes strong in number, the War Hounds would be held in reserve to assist Crusade forces and assist legions such as the 1st Legion, Iron Warriors and Space Wolves in their efforts to bring planets into compliance.
Garnering a reputation as near-feral shock troopers whom would turn the tide of the bloodiest of engagements, with slaughter, victorious or otherwise the constant outcome… With the War Hounds service during the Great Crusade, reports would indicate their willingness to turn on their allies.
Culling entire human regiments as a result of their performance in battle, such reports would be difficult to verify due to the Legion’s deliberate distancing from other Astartes Legions. Consolidated their forces into the 13th Expeditionary Fleet, the War Hounds would add additional Imperial forces to their fleet at the muster-world of Bodt.
Comprising support elements of the most questionable of forces, the War Hounds would incorporate the Legio Audac Titans, Numen Gun Clans and Abhuman troops of Feral Worlds. The conduct of such forces making them distrusted by other fleets, the War Council would intentionally group such disparate forces to fight alongside
The War Hounds with the intention to create a force content with total annihilation in mind. Dubbed ‘The Bloody 13th’, the Expeditionary Fleet would serve with infamy as the single most remorseless and dispassionate consignment of the Imperium’s might. Yet such a reputation would grow only bloodier,
With the discovery of the 12th Legion’s Primarch: Angron… The Primarch of the 12th grew on the downtrodden yet technologically proficient planet of Nuceria. Ruled by an elite class of Nobles, the young Primarch would be forced to fight as a gladiator for the nobles entertainment. Facing cyber-enhanced warriors and winning his
Many bouts, the Nobles would attempt to surgically and cybernetically enhance the enslaved Primarch. All attempts would fail, with the exception of one. The psycho-surgical brain implantation of the accursed ‘Butcher’s Nails’. Enhancing the Primarch’s aggression to new heights, Angron would form a
Fellowship of Gladiators to fight at his side and revolt against their oppressors, naming them ‘The Eaters of Cities’. Vastly outnumbered, the Gladiators would fail in their attempt. His doomed band of warriors escaping the gladiatorial arena and retreating to the nearby mountains, they would be surrounded by
Five armies of the Noble’s forces. Outnumbering them ten-to-one. Yet fate would intervene, with The Emperor of Mankind watching his Son’s plights and intervening in his time of need. Offering Angron the chance to lead his legion as a General of His Armies, Angron would refuse the Emperor’s offer.
Resolving to die at the side of his Gladiators. However the Emperor would deny his son’s wishes, and teleport him to safety prior to the assault by the Nobles armies. Angron’s followers would be massacred, scarring the Primarch of the 12th forever more. Resentment to the Emperor now entrenched within his very being,
Angron would soon-after be transferred to a vessel containing his gene-sons: The War Hounds. Uniquely amongst the Primarchs of the Imperium, Angron’s unification with his legion would be marked with violence. Enraged due to the loss of his Nucerian followers, Angron would murder all officers of the War Hounds who attempted to speak with him,
Including the Legion-Master: Gheer. With the Captain of the 8th Company: Kharn being the only to survive his interaction with his Primarch. Forming a tenuous bond with his gene-father, Angron would assume command of his legion with Kharn’s introduction: Assuming command of his now re-named 12th Legion,
Angron would muster his forces at the planet of Bodt. Instructing his legion to incorporate his experiences as a Gladiator into their battle-doctrines, the Astartes would undergo duels within fighting pits. Earning their scars anew, the Terran traditions of the legion would be erased.
With any Space Marines unable to pass these new tests of metal dying in the process, the legion would re-paint their armour with the fang-mawed symbol of the Eaters of Worlds. Campaigning throughout the stars to aid in the Great Crusade, Angron would give his legion a
Single Nucerian day to achieve victory in any engagement he would send them to persecute. This gruelling 31 hour task a test the World Eaters would be eager to achieve in order to gain favour with their Primarch. Ordering his Apothecaries to construct replicas of his Butchers Nails implant, Angron would oversee the initial implantations
Of the devices amongst his Astartes. Proving fatal in their initial designs, Angron would be disgusted with the weakness of his gene-sons and flee from his legion for two years until returned at the behest of Captain Kharn. Unable to meet their Primarch’s deadlines,
The World Eaters would be punished for not achieving compliance of their goals. Ordering each Astartes of the Legion to form into groups of ten, one within each group would be killed by the other nine to purge the weakest of their ranks.
With Angron often spiralling into frenzied rages that would cost the lives of his men, the Legion’s librarians would often subdue their Primarch from his bloodlusts. With the perfection of the Butcher’s Nails design by Apothecary Gahlan Surlak, divisions within the Legion would be formed. Centurion Mago would lead a revolt
Against his Primarch, yet be slain. Unified once more, the Implantations of the Bucthers Nails would begin. With the first successful implantation endured by Kharn, the Legion would adopt the nails almost in their entirety… With the legion’s implantation of the Nails, the demands of their
Primarch would swiftly be achieved. Marked by the Ghenna Massacre, the World Eaters would murder the entire planet’s population within a single night. Now synonymous with annihilation, the mere mention of the legion’s deployment would be enough to bring world’s into compliance. Yet such wanton butchery would bring
The ire of the other Astartes Legions. With even Primarch of the Ultramarines: Roboute Guilliman decrying the legion’s actions during the Cleasing of Ariggata The Emperor of Mankind upon hearing of such surgeries would command Primarch of the Space
Wolves: Leman Russ to confront Angron and demand the removal of the Nails within the World Eaters. Resulting in a bloody confrontation between the 6th and 12th Legions, the Stalemate would be ended with Russ giving the command to retreat from the engagement against his irredeemable brother.
The Emperor would intervene personally and command Angron to travel to the northern fringes of the galaxy to combat the xenos of the galaxy. Though intended as a punishment, this action would allow the World Eaters to freely operate without the scrutiny of Imperial oversight.
As such, the 12th Legion would not abandon their bloody practises or remove their implants. The Emperor would eventually recall the World Eaters to the Human-lines of the Great Crusade and order his favoured son: Horus Lupercal to oversee their conduct and mentor Angron in restraint.
Yet with the corruption of the Warmaster by the Ruinous Powers, such a decision would prove to be a fatal error… Drawing his traitorous brethren to side against The Emperor, Horus Lupercal would have the least difficulty in convincing Angron. Already embittered to the Imperium and
His Genefather, Angron would be amongst the first to stand with the Warmaster. Purging the Legion of Loyalist elements during the Istvaan 3 Atrocity, the World Eaters would serve as the single-minded Berserker’s of the Traitor forces. Fearless in their slaughter of The Imperium, the World Eaters would further aid the Traitor
War-effort during the Dropstie Massacre of Istvaan 5, Shadow Crusade and Siege of Terra. With each engagement lead by their Primarch, the World Eaters would instill terror into the hearts and minds of Humans and Astartes alike. Their relentless charges and savagery only
Bolstered with Angron’s ascension to a Daemon Prince of the Ruinous Powers, the World Eaters would seek to emulate their gene-father as devoted servants of the Blood God: Khorne. Instrumental during the Siege of Terra, the World Eaters would be the first to breach the defences of the Imperial Palace.
Yet despite their fury, the Traitors would be driven from Holy Terra with the defeat of the Warmaster: Horus Lupercal. Retreating into the Eye of Terror, Angron would command his remaining forces to separate into small warbands as they fled. Lacking in supplies, reliable leadership and badly scarred from the Siege many
World Eaters would be driven mad by the fullest extent of the Butcher’s Nails. Such Astartes being culled from the legion or crippled and interred within the chassis of Dreadnoughts, the command structure of the World Eaters would collapse. During the Legion Wars the 12th Legion would further deteriorate,
Fragmenting the Legion into smaller warbands which for Ten Millennia still carve paths of slaughter across the expanse of space. Yet with the opening of the accursed Great Rift, the World Eaters have reformed into formations not seen since the Heresy. Commanded by both Kharn the Betrayer and the Daemon Prince: Angron, the World Eaters
Have lead Blood Crusades and invasions of Imperial Strongholds throughout the Galaxy. With Angron last seen during the invasion of the First War for Armageddon, the Khornate Hosts strike suddenly and without relent across Imperial Space. And despite Angorn’s banishment by the
Grey Knights on the world of Armageddon, reports suggest his return to real-space to be imminent. The Red Angel once more harrying the Imperium, only the most valiant and steadfast champions of Humanity shall be able to face such a monolith of rage… The Geneseed of the World Eaters is now mutated beyond all specifications
Outlined by the Imperium. Usable only to an extent by the Chaos Legion’s Berzerker Surgeons. Yet is theorised by scholars of the Imperium that the World Eaters geneseed had been corrupted from the legion’s inception. Though others claim that the War Hounds were not damned from the start,
And that their fall is solely the fault of their Primarch Angron and his Butchers Nails. All that can be asserted truthfully is that the 12th legion’s genetic makeup resulted in a primal need for violence and aggression. Their bloodlust not entirely dependant on their nail induced rage.
Collared by strict codified disciplinary actions and structures, the War Hounds would restrain their bloodlust with the tempered chains of their commanding officers. Ascending the ranks by virtue of their strength, the Officers of the War Hounds would be relied upon to mete-out punishments as such require the capability to best their lower-ranked brethren.
With no value given to deeds outside of the battlefield, the 12th Legion would be commanded by only the mightiest champions of their Legion. Cowards would be slain by their Brothers for their weakness and worse would befall the Legion’s foes. Surrender of any type would be met with
Extermination of captured combatants, yet the legion would make a sport of sending their Prisoners of War to the duelling pits to die a warrior’s death. Settling disagreements within the legion solely through trial-by-combat, Promotions would even be achieved by lower-ranked Astartes by besting their superiors. Invariably, the loser of such duels would be slain.
Masters of every variety of hand-to-hand weaponry, the Legion would become synonymous with one weapon above all: The Chain Axe. Following the example of their Primarch, the World Eaters would delight in their preferred weapon’s ability to shred their enemies into fragments and adorn their armour in spattering patterns of blood.
Such a reputation would be gained of the Chain Axe, that it’s use would spread to other legions. Imbuing their weapons with significance only in their ability to kill, once a weapon would break under the stresses of war it would be discarded.
Regarded as wasteful by the other legions of Astartes, the World Eaters would regard broken weapons as portents of ill-omens and rarely name their weapons or take steps to maintain them. With Pit-fights sanctioned within the Legion by Angron, rituals would form around the Astartes rules of engagement. Allowing for such challenges to change
Into blood-rites with the Legion’s corruption by the Ruinous Powers; these rituals would easily transition into blood-sport worships to their patron God: Khorne. Each opponent slain a pleasing tribute to the foul being, the Astartes of the 12th bask in the glory of their slaughter with unabashed joy and devotion…
Favouring close-quarters combat, the World Eaters would only grow more bloodthirsty and savage with their reunion with their Primarch and eventual descent into Chaos. Seeing minimal changes in command-structure with their transition from War Hounds to World Eaters, the Legion would be comprised of several Chapters known as Echelons.
Bolstering their melee strategies with support elements such as Terminator Squadrons and Land Speeders, the 12th Legion heavily rely on drop-pod assaults aimed at the heart of enemy defences. Ripping and tearing their enemies from within, the World Eaters would deploy with seeming disregard
For their own mortality or self preservation. Relying on their heavily armoured transports, attrition would be the legion’s most practical and commonplace strategy. Though it is unknown what the extent of the Legion’s might was during the Great Crusade of Horus Heresy, estimates suggest the legion’s might to have peaked at 150,000 Astartes prior
To the commencement of the Atrocity of Istvaan 3, with their number plummeting to 75,000 following the legion’s betrayal of it’s loyalist kin. Offsetting their losses in both lives and materials with the aid of forge worlds such as Sarum, most engagements would prevent the Astartes of the 12th legion from achieving
Veterancy or battle-forged specialised formations. A notable except being the Devourer bodyguards of the Primarch Angron, consisting of 12 battle-hardened and tested Astartes. Acceptance to join such a prestigious honour-guard earned through ritual combat. The Butcher’s nails implant deteriorating the sanity and discipline of the legion,
The organised formations of the World Eaters would become impractical and superfluous. With even the Legion’s Librarious disintegrating due to the Nail’s incompatibility with the Psykers of the legion due to overpowering their surges of power or causing brain embolisms. Refusing to undergo the fatal procedure, the remaining Librarians of the Legion
Would be shunned by the Battle-Brothers would nonetheless still serve the legion unfettered by the Emperor’s decree of the Edict of Nikea. The final remnants of the legion’s Librarians perishing in their attempt to prevent their Primarch from transforming into a Daemon Prince of the Ruinous Powers. The remainder of the Legion’s voluntary
Implantation of the Nails bringing them closer to their Primarch as an act sharing their Primarch’s burden, the Astartes would increase their pain tolerance and aggression in equal measure. Though each individual Space Marine would experience the Nails effects to different degrees, all would nonetheless share their mutual self-destruction.
Continuing this trend of continual decay, the Legion would not survive the Horus Heresy unscathed. Broken into independent warbands, the World Eaters operate under the command of their respective Chaos Lords. Such notable warbands including the Butcherhorde, Skulltakers, Gladiatoe Group 138 and Gorehunters.
Due to the legion’s storied history of enormous fatalities, the World Eaters have always employed methods to keep recruitment a constant no-matter their fighting capabilities. Recruited from huge varieties of worlds, World Eater Astartes are often drafted from Feral and Feudal Worlds. With only the Ultramarines Legion
Comparable in their diversity of warriors spanning from many worlds of the Galaxy. Prior to the Horus Heresy, Primarch Angron would donate his own genetic material to his legion’s Apothecaries and personally screen aspirants of the legion in order to streamline geneseed implantation and grafting of organs. Primarily trained on the muster-world of Bodt,
Word Eater recruits would undergo live-fire exercised and training before being dispatched to the legion’s expedition fleets. Due to recruiting from disparate world, the legion would devise a derivative second language of Gothic to facilitate communication within the Legion: Nagrakali. Combining three dozens native languages
Within the legion’s ranks, this so called ‘Bastardised-tongue’ would be widespread within the World Eaters and prove crucial to aid in commanding the rag-tag warriors of the 12th. Collaborating with the Word Bearers legion to engineer bio-vat grown warriors, the Apothecaries of the 12th legion would create abominable warriors at a rapid pace.
Creatures of pure-rage instilled with the perception of surviving endless wars, the surplus of warriors would prove useful with the legion’s commitment to the traitor war-effort. However with time and their defeat fighting the Loyalists of Terra, the World Eaters would struggle to replenish their numbers. Bodt would be annihilated at the hands of
Iron Hand Ironfather: Autek Mor, leading to World Eater Berzerker-Surgeons relying on transforming captured loyalist Space Marines and Chaos Warbands Astartes to replenish their losses. Though not all Warbands of the World Eaters possess the knowledge or skill to replenish their casualties… The Legionnes
Astartes would bear many burdens and struggles during their yeas of service to the Imperium. Armed with the deadliest of weapons and clad in the most durable of armour, the Space Marines of the Imperium would endure wounds and pains aplenty in their many wars waged across the stars.
Yet every sentient being can only bear so much suffering before succumbing to the embrace of madness, death or a fate far worse. For today we shall elucidate the relentless, unfeeling, carrions of disease, corruption and pestilence. The 14th Legion of the Traitor Astartes: The Death Guard.
The Master of Mankind would seek to unite Humanity under the rule of his own singular vision. The Age of Strife would leave Humanity’s tattered fragments strewn across the stars, leaderless and without the hope of a brighter Future. Holy Terra had become a husk of it’s former glory, as Techno Barbarians
Pillaged and scavenged a meagre existence upon the origin of Human endeavour. Yet with the ascension of the Emperor, a burgeoning Imperium would be built. Upon the scarred foundation of Terra, a new breed of warriors would be born to subjugate and cleanse
The galaxy to fulfil the Emperor’s vision. The Unification Wars of Terra would see many aspirant Astartes drafted in the Legions of the Angels of Death, with one such Legion: the 14th known then as ‘The Dusk Raiders’. Drawn form the war tribes of Old Albia,
Neophytes would installed within the 14th as well as 8th and 10th Legions. Once a true rival to the Emperor’s own armies, Old Albia had relented to join the Imperium and would gift it’s most promising sons to join the armies of the Legionnes Astartes.
Relentless warriors and science-minded tacticians would be the hallmark of the sons of Old Albia as it’s technologies such as proto-dreadnoughts would be adopted into the fold. The most zealous supporters of the Emperor’s vision, the legacy of Old Albia would be carried forth into the burgeoning Imperium by their transhuman sons.
The 14th Legion would be characterized by stoicism as heavy infantry adept at survival and endurance. Fervent to their cause and gifted unshakeable discipline, the Dusk Raiders of Terra would drown their opposition in waves of ceramite-clad warriors. Experts at close-combat engagements, the inheritors of the Ironsiders of Old
Albia would paint their right armour plating deep crimson to signify the dried blood of their foes. The red right hand of the Emperor, the Dusk Raiders would strike at night and maximise the encroaching darkness to conceal their advance across the battlefield. Relentless yet honourable combatants,
The 14th Legion would accept the surrender of their foes as they cowered before them. Embarking upon the expanse of the Imperium across the galaxy, it would be many years before the orphaned Legion would be re-united with their gene-father.
For such an occasion would see to the erosion of their glory and their inevitable downfall… Mortarion, Lord of the 14th legion would be spirited to the planet of Barbarus with the scattering of the Primarchs. A poisonous death-world inhabited by downtrodden Human settlements would be ruled by malevolent Necromancers.
The Xenos overlords would enslave and slaughter the humans, as the toilers of the nutrient-starved soil attempted to eke out a humble existence. Upon the battle-scared wastes of two rival Necromancer Overlords, the child of the Emperor would be discovered. Observing the child’s resistance to the noxious atmosphere as it lay
Among the corpses of the fallen, the Tyrant of Barbarus: Necare would adopt the wailing child. Isolating the young Primarch within a tower of his fortress and name him; Mortarion, the Child of Death. Smothered in the poison smog of the Overlord’s
Fortress, Mortarion would be tested to his limit to endure the air’s toxins and be mentored Necare. As Necare sought to train the boy to inherit the mantle of rulership of Barbarus, Mortarion would with time escape his confinement and meet with the human populace of his foster-world.
Felling a rival Necromancer Overlord during it’s harrying of a small human settlement, Mortarion would recognise his duty to preserve his human charges and begin his great task of destroying the Necromancers of Barbarus. Forming his so-called ‘Death Guard’, Mortarion and
His men would fell each and every tyrannical Xenos of his world, ridding them of their undead armies and strongholds across the plains of the planet. Yet one final Overlord would remain: Necare. Despite Mortarion’s advancements made in creating suits to endure the poison fog of the planet,
None would be capable of enduring the harsh atmosphere of Necare’s fortress. However, as their quest to emancipate Barbarus from oppression would stall a stranger would appear within the Death Guard’s settlement…. Offering aid, the hooded Stranger would offer Mortarion a choice: End the tyranny of Necare and the Stranger shall leave Barbarus and
Allow Mortarion to rule in his stead. Or accept the aid of the Stranger and with the death of his foster-father’s rule, Mortarion shall pledge loyalty to the Stranger. Accepting the bargain, Mortarion would venture alone to end his foster-father’s reign.
Bitter at the insinuation that he would require aid in ending the oppression of his people, Mortarion would scale Necare’s Fortress yet succumb to the noxious fumes, collapsing before entering the stronghold’s gates. Necare would leave the safety of his bastion and gloat at the failure of his protégé. Seemingly fated to die, Mortarion would
Watch helplessly as Necare’s killing blow would be interrupted with the flash of a flaming sword. The Master of Mankind would in one motion end the life of Necare and reveal his true form to his gene-son. Mortarion would fulfil his pledge to serve the Emperor with his failure to liberate Barbarus alone.
Installed as the leader of the 14th Legion, the age of the Dusk Raiders would be sundered with the return of their liege. Replacing the iconography of their Terran origins, the Death Guard Legion would seek to imitate their imposing gene-father’s cultural heritage as new aspirants would be drawn solely from the planet of Barbarus.
With the inclusion of the sons of Barbarus, tensions would begin to grow within the Legion. Former senior officers of Terra would be side-lined and demoted to be replaced with Barbaran Astartes. Mortarion’s Barbaran confidant: Calas Typhon would ascend to the form of an Astartes and be installed
As the 1st Captain of the Legion and with time the legacy of the Dusk Raiders would be dismantled. As the Great Crusade waged the Terran Astartes of the Legion would diminish, with the ranks of the Death Guard’s 7 Great Companies now commanded almost entirely
And comprised of Barbaran Space Marines. Battle Captain of the 7th Great Company: Nathaniel Garro would remain as the last symbol of the Legion’s former glories and be detested by his upstart brethren. Yet despite such infighting the 14th Legion would bring countless worlds into compliance with the continuation of the Great Crusade.
Moving from one world to the next, the Death Guard would not rebuild nor reinforce their conquered world, for they were harvesters of misery and destruction alone and their days of toiling the earth were over. Motivated to destroy the oppressors of Humanity,
The 14th would carve a swathe through the Imperium’s enemies and leave their corpses to nourish the earth of their newly liberated planets. Disbanding their Librarious and eschewing their former iconography and battle-honours, the Death Guard would be remoulded in every minute detail by the Pale King.
Yet the resentment of the Death Lord would continue to grow despite his Legion’s victories and the Emperor’s disbanding of the Librarious during the Council of Nikea. Mortarion would never forget the denial of his vengeance against Necare and from the seed of bitterness, treachery would tend to it’s bloom…
Horus Lupercal, Primarch of the 16th Legion and Warmaster of the Imperium would rebel against the Emperor. Witnessing visions of a dark future conjured by the machinations of the Ruinous Powers, the Warmaster of the Imperium would rally his brethren and their Legions to bring the Emperor to heel.
Horus had shown kindness to Mortarion since his reunion with the Imperium and through many campaigns fought side-by-side as resolute comrades. This brotherhood would be tested with the Warmaster’s decision to betray the Imperium, yet it would not prove difficult to form an alliance with the Pale King.
Among the first to rally at his Brother’s banner, Mortarion would see an opportunity to achieve vengeance against his father and join the Traitor Rebellion. Upon the world of Istvaan 3, the Emperor’s Children, World Eaters, Sons of Horus and Death Guard would bring compliance to the rebellious populace.
Deploying their most loyal sons whom would give their lives for the Emperor, the Traitor Primarchs would order their disposable sons to be bombarded with ordinance and virus bombs. The loyalist Death Guard and their peers would succumb to the flesh-eating toxin as it ravaged the landscape of Istvaan 3.
Survivors of the bombardments would resist their inevitable demise and fight valiantly to end the lives of as many of their treacherous kin as possible. Battle Captain Nathaniel Garro would escape to warn the Emperor of the impending betrayal as the Death Guard and their allies prepared for the impending counter-attack…
Forewarned of the treachery of Horus Lupercal, the Emperor would dispatch three of his most trusted sons to bring retribution to the Istvaan System. Ferrus Manus: Primarch of the Iron 10th would lead the charge alongside his brothers Vulkan and Corvus Corax. The Iron Hands, Salamanders and Raven
Guard Legions would embark upon Istvaan to destroy the upstart rebellion before it could reorganise. Followed swiftly by reinforcements from the Iron Warriors, Night Lords, Word Bearers and Alpha Legion a loyalist victory would be assured. Yet with the initial stages of the battle of Istvaan 5 such an overwhelming assault would prove catastrophic.
As the 10th, 18th and 19th Legions battled the prepared yet battle-scarred forces of the Warmaster’s Legions, the arrival of the second wave would turn on their allies. Surrounded by the might of 8 Legions, the Loyalists would be massacred.
The Death Guard would watch as the Loyalists fell to the blades and bolters of their peers yet would not tarry before venturing forth to bring a new Legion to the fold of the Traitor rebellion. Traversing to the Thousand Sons homeworld of Prospero,
Mortarion would confront the Primarch of the White Scars: Jaghatai Khan with an offer to join Horus. The White Scars had not chosen to side with either cause of the war in their efforts to ascertain the reason for Horus’ actions. Deeming the Traitor war effort to be ruled
By pawns of malevolent forces, the Khagan of Chogoris would refuse Mortarion’s offer. Beginning a great feud which would last between the 5th and 14th Legions for the remainder of the war… Displeased with the Khan’s reasoning Mortarion would face the Warhawk in battle.
The master of speed would duel the champion of endurance as the honour guards of the Keshig and Deathshroud fought at their sides. The bout would be unresolved as Mortarion would flee from the battle, yet be concluded before the end of the war.
For the remainder of the years preceding the final battle to decide the fate of Humanity, the Death Guard would harry the White Scars until the call to assemble within the Ullanor system. En-route to their destination, 1st Captain Calas Typhon would reveal his true allegiance.
A follower of Nurgle: the Lord of Decay, Typhon would allow for the corrupting influence of the Plague God to seep into the Death Guard fleet’s vessels. Transforming the 14th Legion into abominations of Warp mutation, the Death Guard and their liege-lord would be subjected to the gifts of Nurgle’s Rot and the Destroyer Plague.
Their innate resistance to poison would prove to synergise with Nurgle’s corruption preventing the Death Guard to die from their afflictions and instead mutate to incorporate it’s pestilent influence. Surrendering to the Plague God, Mortarion would damn his Legion to forever serve the whims of
The so-called ‘Grandfather’ of Chaos. Returning to the side of the Warmaster, Horus would test the newly reborn Death Guard during the Siege of Terra. Deploying the hulking monstrosities to bring down the Imperium’s most fortified bastions,
The 14th Legion lead by their Prince of Decay would once more face the wroth of the White Scars. Facing Jaghatai Khan once more in single-combat, the Khagan would be no match for the now Chaos-empowered Daemon Prince. Yet for Mortarion’s pride in his newfound strength Jaghatai would exploit his greatest weakness: arrogance.
Cleaving the Pale King’s head from his body, the Khagan would banish Mortarion into the depths of the warp forcing the forces of the 14th Legion to retreat. The Horus Heresy would be won in the name of the Imperium yet despite such
A victory fail to cleanse the galaxy of the corruption of the Plague Marines. Claiming a Daemon World within the Eye of Terra, the Death Guard would transform their new seat of power as the Plague Planet of the Prince of Decay.
Destined to spready disease and foul corruption in their wake, the 14th Legion would continue to be a scourge across the galaxy in their attempts to spread the gifts of Nurgle… Moulding the Plague Planet in the image of Barbarus, Mortarion would in an act
Of immense hypocrisy rule as a Tyrant Overlord of his newly found fiefdom. Re-emerging from the Eye of Terra throughout the Millennia, the Pale King leads bands of his former Legion to spread pestilence during the Era Indomitas. No longer served by his 1st Captain Calas Typhon,
The being now known as Typhus leads his own warband pledged in service to the Plague God. At odds with their objectives, the champions of Nurgle nonetheless co-operate during campaigns of extreme import. With the return of the Avenging Son of the Imperium: Roboute Guilliman during the 41st Millenium, the Death Guard would
Seek to humble the Lords of Ultramar within the heart of their own Empire. Enacting the Plague Wars within the Realm of Ultramar, Mortarion would seek to transform the dominion of the returned Primarch into fertile ground of Nurgle’s accursed Garden. Confronted by Roboute Guilliman with the conclusion of the Indomitas Crusade,
Mortarion would face his brother in single-combat upon the world of Iax. Slaying his brother, Ultramar would seem to be doomed to fall to the thrall of Chaos, yet to Mortarion’s horror Guilliman’s body would be filled with a bright golden light. Possessed by the power of the Emperor, Guilliman would banish Mortarion from
Real-space once more and fire a beam of holy light into Nurgle’s Garden. Setting the garden ablaze with cleansing fire, the Death Guard and pawns of decay would retreat from the revivified Avenging Son and his rallied armies. Yet the 14th Legion are infamous for their endurance, and no matter how many times
They shall be felled more thralls of the Plague Lord shall stand in their place… Known for their attrition from even their earliest days as a once Loyal Legion, the only Legion to surpass their losses incurred during the Great Crusade would be the World Eaters and Iron Warriors.
Once liberated from it’s oppressive overlords, Barbarus would become alike to a production line of implanting new aspirants to join the ranks of the Astartes. Aspirants would overwhelmingly perish during the surgeries and procedures to grow to the stature of a Space Marine yet be deemed negligible by Mortarion.
Only allowing aspirants from worlds other than Barbarus on rare occasions, the Death Lord would demand a high standard for all who would join the ranks of the 14th Legion. Yet with the Legion’s fall to Chaos the Death Guard would for a time splinter into warbands devised into derivations of 7.
With the resurgence of Mortarion during the Plague Wars, the 14th would reform to a structure reminiscent of their former glory. Their numbers now far in excess of any Loyalist Space marine Chapter, thousand-upon thousands of Plague Marines comprising their ranks.
Prior to their fall to Chaos the 14th would be a strictly structured and regimented Legion. Originally organised by the Officio Militaris with their service as the Dusk Raiders alike to their Brother-Legions each and every Astartes would be equipped with arms and armaments capable of surviving any campaigns of war without resupply or reinforcement.
It’s infantry supplemented with heavy armour and support squadrons during battle, the Dusk Raiders of old Terra would be exemplars of sustained warfare adept at any range or environment. With the instalment of their Primarch into their ranks the Legion would be drastically changed, with it’s formations dissolved and re-formed with each new campaign to
Meet the needs of their Primarch’s stratagems. Constantly shifting in battle-field roles, an Astartes would transition from a Heavy Weapons specialist, to a Tactical Marine or other specialist with every new campaign. With only Techmarines, Chaplains and other specialist roles exempt from the ever-changing orders of Astartes formations.
Favouring Meltas, Flamers and Boltgus as their tools of dealing death, the Death Guard’s reliance on such weaponry would eschew the need for regular re-supplies or extensive training with niche armaments. Engaging in close-combat with trench daggers, Barbarus ‘Kukrra’ blades and their ionic Warscythes, the black ceramite of their
Blades would prove to be a hallmark of the 14th Legion’s deadly harvest. Simple yet effective in their use, the Death Guard’s belief that a Space Marine was innately strong enough for any engagement regardless of their armaments would prove to be effective. Overwhelmingly deploying infantry in their campaigns, each wounded Astartes brought low
In the flames of battle would be interred within Dreadnoughts to serve once more as the spearhead on the next battle of their campaigns. No cost would be too high nor weakness tolerated as the dogged sons of Barbarus ground their enemies beneath their tread.
Renowned for their ability to cleanse Space Hulks and destroy enemy fortifications from within, the Death Guard would be synonymous with purging the enemies of the Imperium. Recruitment within the Legion is now shrouded in much mystery yet the Astartes recruited
In the years following the Horus Heresy are regarded as lesser than their veteran peers. Though perhaps such methods used to recruit new aspirants into the ranks of the 14th are best left obscured for the sanity and decency of Imperial historians…
While the ranks of the 14th would stagnant in terms of variety during their days as a loyalist legion specialists within the Death Guard would enable specific roles of both honour and disgrace. Chief among all save for the Primarch and the Legion’s Captain would be the Deathshroud.
The Elite honour-guard of Mortarion, the Deathshroud would comprise of the most battle-honoured, skilled and imposing warriors of the legion selected personally by their liege. Swearing oaths of secrecy, each Astartes would be marked as Killed In Action by the 14th’s records to prevent their identity from being known. Marching into battle armed with gigantic
‘Manreaper’ War Scythes, the Deathshroud shall don masks and hoods to conceal their features and battle as silent hulking killers. Wearing artificer grade Terminator Armour, the giant figures of the Honour guard of the Death Lord shall never stray further than 49 paces from
Their Primarch and never falter in protecting their gene-father as silent, stoic sentinels. The Grave Wardens would serve 1st Captain Calas Typhon as the 1st company veterans of the Legion. Armed with alchemical weaponry spewing Vasgotox fluids and Cullegene gases the Grave Wardens
Would unleash agonising, flesh eating contagions across the battlefield to consume their enemies. The Destroyer Squads unlike their Terminator clad superiors would wage war with forbidden weaponry too ignoble to bear for their venerated brethren. Alike to all Destroyer Squads of the Legions,
The disgraced Astartes of the 14th carry Rad-, Phosphex and Bio-weapons of untold cruelty. Their undeniable effectiveness countering their infamous reputation. The Mortus Poisoner Squads specialised in chemical munitions even by the standards of their Legion peers. Deployed to confined warzones such as Hive cities
And void-ships, the Mortus Poisoners would spread contagion to erode and devour their enemies. Burdening the toll wrought from such weaponry, the members of the Mortus Poisoners would suffer withering degeneration as penance for past failures. Yet with the legion’s fall to Chaos, their ranks
Would encompass new and foul additions of cruel champions to their warbands. Chaos Lords would rule each Warband as proven champions of destruction and corruption. Scrutinised intensely by Mortarion, each Death Guard Lord must facilitate the will of their Primarch in exchange for the blessings of Nurgle.
Forming the Mantles of Corruption, each Lord is bestowed unique traits for his service. The Lords of Contagion are belligerent and direct warriors. Contained within Cataphractii Armour, the Lords of Contagion wield two-handed Plaguereapers and Blade-toothed Axes in their relentless frontal assaults. The Lords of Poxes pollute the air with miasmas of toxins,
Eroding their enemies defenders through sickness and sapping illnesses. The Lords of Virulence bombard their foes with heavy firepower. Weakening fortifications with merciless hammering blows of artillery, each survivor of their onslaught shall be ripe victims for plague and disease. Other mantes exist such as the Lord of Parasitism, Withering, Flux and Entropy
Yet no records exist of these foul titles. Blightlord Terminators form the now-elite of the Traitor Legion and forge a ceaseless path of destruction. Armed with Combi weapons, Blight Launchers and Plague Spewers, the Blightlords shrug off weapons fire with their Catapharctii ceramite plate and chaos gifts of blighted constitution.
Advancing with relentless and remorseless contempt, only the most deadly and concentrated firepower is enough to end the undeath of even a single Blightlord. The Noxious Blightbringers fight at the Vanguard of the Legion and herald the arrival of the Death Guard. Sowing the battlefield for the coming corruptions, the Blightbringers nurture
Fear and weakness in their enemies as their Chaos-forged Bells toll impending decay. Each thunderous wave of it’s sounding spreading sickness among their opponent’s ranks Death Guard Sorcerers harness the Warp to spread the blessings of their foul God. Bones rot from their marrow and splinter into decaying muscles as the victims of the fell
Manipulations of the Sorcerers convulse and spew bile from their sore-covered mouths. It is truly among the greatest miseries to fall at the hands of the Sorcerers of the 14th, for each victim shall endure untold miseries and fetid mutations at the hands of their malevolent foes.
Malignant Plaguecasters harbour the malaise of the Plague God’s realm and accept the bloating of their bodies now acting as vessels of abominable toxins. Spewing forth the contents of their innards, the Plaguecasters harness the powers of the plague God to spread disease among those unfortunate enough to fall victim to their plagues.
The Tallymen preach the doctrine of their Patron’s chosen number: Seven. These demagogues of the Legion scribe and tally the blessings of Nurgle as the battles in his name wage around them. Counting diseases, wounds and signs of corruption, the Tallymen enhance the blights
Made in the name of the Lord of Pestilence to invoke further miseries in his name. The Biologus Putrifiers nurture the spread of disease across their campaigns. Armed with Blight Grenades filled with terrible concoctions, the milky gaze of the Putrifiers analyse every infection even through the armour of ceramite or heavy vehicles.
And finally the Plague surgeons act as living nurseries for insects and parasites within their bloated bodies. Once the legion’s Apothecaries, the Plague Surgeons now offer their flesh and blood to nurture their fell offspring. Exuding infection with only the merest touch, the Plague Surgeons surgical instruments no longer
Serve to save the lives of their kin but in a cruel twist of irony see to the spread of undeath… The Legion organisation would be fragmented into 7 Great Plague Companies with their fall to Chaos. The 1st Plague Company: the Harbingers are ruled by 1st Captain Typhus.
Afflicted with Shambelrot, Biter’s Pox, the Groaning and Zombie Plagues; these shambling yet durable champions of the Legion lay waste to the Imperium with few opponents able to stall their overwhelming onslaught. The 2nd Plague Company: the Ferric Blight favour vehicle deployment and large formations of heavy armaments.
Encased in thick layers of rust, the Ferric Blight to which they are named corrodes their enemies armour contingents causing malfunctions and degeneration with their mere presence. The 3rd Plague Company: Mortarion’s Anvil are experts of fortification. Carrying the Gloaming Bloat within their skin,
Mortarion’s Anvil are lead by Gothax the Morose and unleash Noxious Blightbringers to hasten their enemies demise as they hurl themselves into doomed sieges. The 4th Plague Company: the Wretched are ruled by the Daemon known as the Eater of Lives. Afflicted with the Eater Plague, known within it’s ranks as ‘The Drizzleflesh’,
‘Pockchewer’ or ‘Endless Gift’, the 4th Plague Company champion the use of Sorcerers in order to summon endless hordes of Nurglings and Daemonic servants of the Plague God. The 5th Plague Company; The Poxmongers bear the gift of the Sanguos flux. Leaving trails of half-clotted blood in trails where they march, the Poxmongers
Make use of Daemon Engines as their primary means of rending their enemies limb from limb. The 6th Plague Company: the Ferrymen garrison the Plague Fleets of the Legion and bring new void-ships into the fold. Infected with ‘The Droning’, the so-called ‘Brethren of the Fly’ boast a vast amount
Of Blightlord terminators into their Company as they board Naval vessels to capture for their own despicable needs. And last of all the 7th Plague Company: Mortarion’s Chosen Sons serve as alchemists and brewers of the Legion. Concocting the most virulent and deviant poisons, the bearers of the Crawling Pustulance or
‘Boilblight’ enact the will of the Plague God through spreading his gifts across the stars. Further divided into Seven ‘Sepsis Cohorts’ comprised of 100 Astartes a piece, each of these demi-companies contain a further two ‘Maladictums’ consisting of Seven ‘Colonies’. Each Colony contains Seven squads of Seven Plague Marines and is
Lead in turn by Lesser Chaos Champions. Death Guard Lords and Daemon Princes act as Lord Commanders of each Plague Company with each 1st Colony of the Maladictums comprised entirely of Blightlord terminators. Despite their seeming Legion-wide command structure, in reality each Warband is autonomous in regard to the overall command of the Legion.
Known as ‘Vectoriums’, these Warbands differentiate themselves with unique heraldry markings and unique Colony squads. Typically including Plague Colonies, Alchemical Destroyer Colonies and Armoured Vehicle Reaper Colonies within their organisation; the Vectoriums are armies capable of threatening even the most durable of the Imperium’s forces. The heraldry of the Death Guard while now
Obscured in filth and decay once bore proud sigils of their former glory. The symbol of the black skull cleaved in half imposed with a setting black sun on a deep field of crimson replaced by a Green Skull atop a sunburst icon.
From their painted grey of their origins as the Dusk Raiders of Terra, ivory grey would be flanked with jade trim to honour the legion’s homeworld of Barbarus. Vertical helmet stripes would denote seniority among the Legion with even damage incurred to the Astartes Ceramite remaining upon their armour as honour marks of their deeds.
Yet with their fall to Chaos, the Death Guard would turn a sickly green to reflect their disgusting nature. Typically wearing Mark 3 Iron Pattern Power Armour, it’s former purity of design now bears spikes, tentacles and horns sprouted from the bodies of their corpulent hosts.
Open wounds spill organs from cracks in their armour as boils and sores populate their skin. Ever-closer to their Primarch’s visage of a Grim Reaper of men, the Plague Marines of the 14th follow in their liege-lord’s image as undead servants of hellish benefactors.
Adopting the tri-lobed symbol of the Plague Fly upon their pauldrons, only those within the ranks of the Death Guard can discern the veterancy and rank of their peers by dint of the prolonged decay of their armour. The Mark of Nurgle varies among the
Many warbands of the Legion as each shows their patronage in their own unique way… The Gene-Seed of the 14th would further spread the gaunt features and shadowy eyes of it’s gene-lineage. Initially reflecting the stoic temperament of the Death Lord, with the legion’s drafting of
It’s Barbaran recruits the gene-seed of the legion would bolster their innate resistance to toxins. Yet with their fall to the Ruinous Powers their gene-strength would prove to be their undoing. With the gifts of Nurgle ravaging their bodies, their genetic aptitude to endure poison and corruption would continually increase their tolerance.
As the mutations ravaged their bodies, their gene-seed would overcompensate leading to magnitudes of great afflictions as their bodies exponentially rejected and absorbed the gifts of Nurgle. Now stationed on the Plague Planet, the new homeworld of the Death Guard heightens their mutations to nightmarish proportions.
Shackling their plague fleets using chained biomechanical platforms while idle, shrines are made to give praise to the Plague God. The world’s populace cower from their tyrannical overlords as they act as thralls to the 14th Legion. The Seven Mountaintop Keeps of the
Planet are inhabited by each Plague Company with the mightiest of these known as ‘The Black Manse’. Mortarion’s personal fortress replete with dungeons and horrors of the warp, the Pale King presides over his homeworld as a hypocrite to his past ideals. Revering their Primarch above all, the Death Guard would marvel at their
Master’s example as a liberator of the oppressed and divine saviour. The Barbaran stock of the Legion would be unquestioning in their loyalty to their liege during the betrayal of the Imperium and in their nativity follow in his path to damnation.
For each battle won by the Legion during the Great Crusade, the Pale King would drink a draft of poison with one of his Astartes to commemorate their victory. No toxin would be so strong as to best the Death Guard and so it would be that the
Ritual toast signified their loyalty to their Primarch and defiance to submit to failure. Concoctions would contain strains of Sword Beetle Venom, Nerve Bane and other compounds, the ornate Cups would strengthen the bonds of loyalty between the Death Lord and his men.
Driven by a need to free Humanity from the oppression of it’s enemies, the Death Guard would be a resolute and unshakeable force. Yet this ideal of emancipation would become fertile ground for the corrupting influence of Chaos. Pride and arrogance would begin to fester within the Legion and with their Primarch’s defection the
14th would be all too willing to follow his lead. Consumed with self-hatred with their submission to the Ruinous powers, such contempt for their weakness would give way to a new ideal. The heralds of pestilence would free humanity from the rule of the Imperium with rot, ruin and decay.
Gifting their patron’s foul gifts to the victims of their campaigns, the Death Guard’s twisted vision of a universe ruled by the Grandfather of Chaos rescinds the remaining ounce of their remnant humanity. Worshiping the number Seven as the favoured
Number of Nurgle, the Death Guard seek to burgeon each of their Plague Companies to 70,000 Astartes. Though the 14th Legion shall never reach such lofty goals, their continual campaigns across the galaxy such as their resurgence during the Plague Wars of Ultramar prove their ambitions to be resurgent.
And for every war made in the name of the Plague God, humanity shall suffer untold miseries as pestilence, rot and decay lay low the stalwart defenders of the Imperium… The Legionnes Astartes would bear unique burdens for the gifts they would inherit from their gene-sires.
Empowered beyond the comprehension of mortal men, each Legion would cultivate a speciality for warfare and philosophical foundation befitting their power. Yet among all the Space Marine Legions, there exists one above all who’s fall from grace would be heralded by their insatiable hunger for knowledge and mastery of the ethereal.
The Magisters of Prospero: The Thousand Sons… Founded during the Wars of Unification the Legionnes Astartes would encompass a fragment of their gene-father’s might, who in turn would contain a fragment of the Master of Mankind’s god-like traits. The most powerful Psyker to ever grace the
Stars, the Emperor would create a son moulded in his image of warp-mastery. From his creation’s genetic materials a new breed of warriors would be born, gifted as the most powerful Psykers among the Space Marine Legions. The 15th Legion would be drawn from the most
Psychically gifted neophytes of the Achaemenid Emprie of Holy Terra. 1,000 Astartes would undergo the surgeries within the gene-laboratories of the moon of Luna as Warp Storms waged across the Sol System. Creating psychic convergences across Terra and it’s orbiting moon, psychotic outbursts would spontaneously break-out across the Throneworld,
The Psychic-spawned madness would prove to be an ill omen for the 15th. With the Legion’s inaugural aspirants now raised to the stature of the Astartes, the Emperor would test his promising new Legion by deploying them to bring compliance to the remaining techno-barbarian hordes of Terra. Victorious of their first campaign in the
Name of the burgeoning Imperium the Emperor would personally name the Legion as ‘The Thousand Sons’ and gift unto them an expeditionary fleet for assimilation into the Great Crusade across the stars. For while the Thousand Sons had proven their worth in battle, it would not be long until their reunion with their Primarch…
Preceded by only Horus Lupercal and Leman Russ in his reunion with the Master of Mankind, the Crimson King of Prospero would study the Immaterium to better the lot of his homeworld. Emancipating the civilisation from the tyranny of Warp-spawned creatures that once roamed
Prospero’s desolate cities, Magnus the Red would bring order, prosperity and peace to his people. Prospero’s Captiol: Tizca would be known as the City of Light as it’s white marble metropolis housed bountiful tomes of arcanum read by a populace poised to understand the intricacies of the universe.
Obelisks of glass towered over the self-sufficient paradise made real by it’s benevolent ruler, as the Crimson King busied himself with his endless journeys into the so-called ‘Great Ocean’ of the Immaterium. Foreseeing the arrival of the Emperor to Prospero, Magnus would grow to adulthood before his gene-father’s reunion.
Having communicated for years through means of the Warp, the Master of Mankind would arrive upon the utopian City of Light and induct his long-lost progeny into the Imperium. Given command of the 15th Legion, Magnus would look upon his gene-sons with pride as they demonstrated their affinity for sorcery and psychic abilities.
The Thousand Sons had waged war for 5 Terran-standard years and through their use of the immaterium sought to emulate a fraction of the Emperor’s power. Though wary of Psychic power, the Master of Mankind had allowed the 15th Legion to hone their sorceries as a means to bring swift compliance to the galaxy,
Much to the chagrin of his stalwart gene-son Leman Russ of the 6th Legion. Proclaimed as cowards by the Wolf King, the 15th Legion had been met with scrutiny and distrust by the wider Imperium, yet with their Primarch now installed as the master of the Thousand Sons, a
Glorious future would be promised for the Legion. Yet fate would not be so kind to sons of Magnus, for only suffering would be destined for the acolytes of the Immaterium… The lack of restraint demonstrated by the Thousand Sons would bear a fatal cost.
Throughout the ranks of the 15th, a Warp-born mutation would ravage their numbers as the so called ‘Flesh Change’ would transform it’s Astartes into feral spawns of Chaos. Interred within stasis pods in hopes of administering a future cure to their affliction, Magnus the Red would toil for years in hopes of saving
His gene-sons from their degenerate affliction. Already at a pandemic scale during their reunion with their Primarch, the Crimson King would watch in horror as the Flesh Change spiralled into greater numbers with the departure of the Emperor from Prospero. Obtaining a means to stall the Flesh Change from
Spreading further, Magnus would consort with duplicitous entities within the Great Ocean. Naïve in his assumption that his Legion’s curse had been absolved, Magnus would resume command of the remaining 1,000 Astartes left untouched by the mutations of the Warp. Once more literal in their reflection of their Legion’s namesake, the Thousand Sons would seek
To draw new recruits to bolster their numbers as they ventured forth to re-join the Great Crusade. With the Crimson King in command, the 15th Legion would bring untold worlds into compliance through means of diplomacy, trickery and psychic manipulation. As more sons of the Emperor would be brought into the fold of the Imperium,
Dissent would grow among the Primarchs as they observed the methods of the Red Cyclops. Scavenging knowledge from their sundered foes, the Thousand Sons’ unquenchable thirst for knowledge would rouse further suspicion from their rival Legions. Co-operating with 6th Legion: the Space Wolves during the Ark Reach Cluster campaign,
Magnus would despise the Rout’s use of violence and destruction inflicted upon the Avenian populace of Heliosa. Blood would be split as the Space Wolves and Thousand Sons would clash as the 15th Legion slew several Fenrisian Wolves and incapacitated members of the Vylka Fenrica with psychic manipulation.
Hastur of the Pavoni cult would submit to the Flesh Change during battle and cause several more mutations within the Legion. Leman Russ would intervene, slaying Hastur with a blast of his Boltgun and would seemingly commit his wolves to battle the Thousand Sons.
With the intervention of the Primarch of the 17th Legion: Lorgar Aurelian, further casualties would be prevented. Yet the Wolf King would never forget his Brother’s flagrant abuse of his powers and would swear a blood oath against the Crimson King. Promising that one day, he would enact a reckoning upon the Thousand Sons…
Rumours would spread of the corruptions of the 15th Legion across the Imperium in the wake of the battle of Heliosa. Giving credence to the misgivings of Primarchs Rogal Dorn, Mortarion and Corvus Corax in their mistrust of Psykers within the Legions, a call for censure would reach the Emperor.
The most fervent detractors of the Thousand Sons would demand the Legions expulsion from Imperial History alike to the 2nd and 11th Legion, yet the Master of Mankind would defer to a council to decide the fate of the Psykers of the Legionnes Astartes.
Convening the Council of Nikea the Emperor would invite representatives each Legion with a vested interest in the outcome to state their case in his presence. Magnus the Red would champion his Legion’s use of the Warp, stating it’s effectiveness in bringing compliance to the stars and future deeds their potential could fulfil.
The Primarch of the Death Guard: Mortarion, a survivor of an upbringing subsumed in the abusive excesses of the arcane would oppose the Crimson King. Librarian representatives of the White Scars and Space Wolves: Targutei Yesugei and Othere Wyrdmake would fight for their respective allegiances yet the Emperor’s decision would be final.
Wary of the unfettered abuse inherent in the manipulations of the Warp, the Master of Mankind would draft the Decree of Nikea and outlaw all use of Psykers within the Legionnes Astartes henceforth. Sanctioned psykers such as Astropaths and Navigators would be exempt from the
Decree yet the Librarious of the Space Marines would be disbanded. Magnus would return to his homeworld enraged at the misfortune of his Legion. Their quest for knowledge had cost them dearly, yet they had always been loyal to the cause of the
Emperor and never strayed from his commands. Yet the woes of the Sons of Magnus would only begin, with the dawn of the dark days of the Horus Heresy… Horus Lupercal: Warmaster of the Imperium would be wounded on the planet of Davin. Ensnared by the malevolent Ruinous Powers of the Warp, Horus would
Languish within the tides of the Great Ocean. Observing the plight of his Brother, Magnus would intervene within the Immaterium and attempt to steer the Warmaster from the path to damnation. Heedless of his council, Horus would learn of the dystopian future of Humanity, wherein the Emperor would be praised as a living deity.
Rejecting the Imperial Truth and assuming the mantle of Champion of the Ruinous Powers, Horus would take his first steps towards his final battle to destroy the Emperor. Magnus would reel from the intervention desperate to warn the Master of Mankindofr the impending betrayal of the Lupercal.
Projecting his psychic form to the Imperial Palace, the Crimson King breach the protective wards of the Emperor’s Webway Project in order to contact his father. Ruining all hope of Humanity’s use of the ancient Webway for their own means, Magnus
Would damn the Imperium to forever voyage across the stars within the malevolent tides of the Warp. Furious at his sons’ heinous actions, the Emperor would dispatch Leman Russ and his Space Wolves to bring the Thousand Sons to Terra for judgement. Assembling a force of Custodians and Sisters
Of Silence to facilitate their mission, the Wolf King would revel for the chance to fulfil his blood oath. Yet en-route to Prospero, Horus Lupercal would intercept the Emperor’s orders and make changes to their intent. The Wolf King would be ignorant of his Warmaster’s betrayal of the Imperium
And accept his new orders without objection. The Rout were no longer tasked with the arrest of the Crimson King, their orders now demanding that the Thousand Sons were to be: exterminated… Magnus the Red would foresee the impending doom of Prospero yet take no action to prevent it’s passing.
The Crimson King now understood his naïve manipulations by the Changer of Ways: Tzeentch and would not allow his Legion to become the tools of Chaos. Seeking repentance for his actions, Magnus would hide the arrival of the 6th Legion fleet and watch Prospero burn as the Vylka Fenrica burned it’s marble pyramids
And ornate structures to the ground. His people would be slaughtered as the Thousand Sons fought a desperate battle of survival without the aid of their Primarch. Overwhelmed, the 1st Captain of the 15th Legion: Ahzek Ahriman would beseech his Primarch to intervene. Reluctantly, the Crimson King would join
The battle as the Thousand Sons fell back to the final bastion of their once proud City of Light. Leman Russ would confront Magnus and charge into a bloody and infamous duel. The Wolf Kings armour would be inscribed with wards against Psychic powers leading to a battle
Of blades and fists between the Primarchs. As the superior brawler and Executioner of the Emperor, Leman Russ would best Magnus in combat and break his spine across his knee. Broken in physical form, Magnus would call upon the powers of the Warp for salvation. Surrendering to the rule of Tzeentch, Magnus would
Be empowered by the Changer of Ways and transform into a Daemon Prince of Chaos. Teleporting the remnants of Tizca unto a Daemon World, the Thousand Sons would establish their new home of the Planet of Sorcerers within the Eye of Terror.
The Sundered King of Prospero would be shattered into shards of former might to which his loyal sons would gather his remnant power to reinstate his lord. Yet one final piece of the Crimson King remained prior to the final battle for Humanity’s soul.
A shard which Magnus would attempt to retrieve from the Throneworld during the Siege of Terra. The Thousand Sons numbers would be greatly diminished to approximately 9,000 Astartes during the opening salvos of the Siege of Terra. Acting as support contingents to their larger and more direct Traitor Legion brethren, Magnus would
Orchestrate arcane stratagems to coincide with the deployments of the Lord of Iron: Perturabo. Scheming behind the backs of his Primarch brethren, magnus would use them as a means to an end in obtaining the final shard of his being. For should he achieve his objective, Magnus would
Plot to slay the Warmaster following his duel with the Emperor and assume the mantle of Master of Mankind in his place. Yet such ambitions would be thwarted with the Crimson King’s infiltration of the Imperial Palace. Confronted by Malcadore the Sigilite, Magnus would learn that the final fragment of his being
Had been claimed by his loyalist son: Revuel Arvida now reborn as the being known as Janus. Incapacitating Malcadore, Magnus would confront the Emperor upon the Golden Throne only to be halted by the Perpetual Primarch of the Salamanders: Vulkan.
Banished from the material realm by the relentless tenacity of the Lord of Drakes, Magnus would submit the last shred of his material body to assume the form of a true Immaterial Daemon. The Warmaster’s rebellion would fail and with the death of Horus
Lupercal the Thousand Sons and their Traitor brethren would retreat to the Eye of Terror. As punishment for their failure, the Thousand Sons would once more be tormented by the Flesh Change through the influence of the Changer of Ways. Yet Chief Librarian Ahzek Ahriman would attempt
To abolish their curse one and for all. Casting the so-called ‘Rubric of Ahriman’ the Thousand Sons would be saved from their curse yet pay a terrible price. The least psychically gifted sons of Magnus would be disintegrated from the vast tendrils
Of lightning that spewed forth from the Rubric, their bodies turned to ash inside their ceramite. Yet the armour of these unfortunate Astartes would not collapse, for the inert souls of the dead would allow the spectral Astartes to continue to serve their Legion.
The Rubric Marines would serve their now further empowered masters as mindless automatons, much to the horror of the Crimson King. Magnus would attempt to slay Ahriman and would succeed if not for the intervention of Tzeentch. The Cabal of Ahriman would be banished from the
Thousand Sons with their leader tasked with a quest to uncover the true meaning of Chaos. Fractured into several warbands of contrasting allegiances, the 15th Legion now stalks the stars in search of the mysteries and artefacts of the Immaterium. Invading the Eldar’s Black Library and other repositories of knowledge for powerful spells and
Arcanum, the Thousand Sons now serve the whims of their curiosity unfettered by Imperial oversight. Recruitment into the 15th Legion has always been a difficult task. Accepting only the most prodigious and promising psykers into their aspirants ranks, the Thousand Sons continual harrying of the Flesh Change would see constant need to replenish their number.
By far the most susceptible to mutations of all the Astartes Legions, the geneseed of the Thousand Sons would prove to be both a blessing and a curse. Further exacerbated by their allegiance to the Changer of Ways, there are few Astartes
Within the Legion who retain the geneseed of their Primarch due to the annihilation of swathes of their number by the Rubric of Ahriman. It is a source of immense pride within the Legion to have survived the countless abominable mutations and toils of battle unscathed,
For the majority of the 15th now march into battle as soulless spectres of their former glory. Once drawing recruits from their homeworld of Prospero, with it’s destruction the Thousand Sons seem incapable of replenishing their numbers through traditional means. Reports suggest that through fell rituals, the 15th Legion would resurrect their fallen
Battle-Brothers to inhabit living hosts. Damned to never reach their former might of the days of the Great Crusade, the Thousand Sons number in the mere Thousands to this day, with only a select few retaining bodies of flesh and blood… Bearing the colours of the Immortal Regiments of Old Earth’s Achaemendi
Empire during the wars of Unification, the 15th Legion’s pride for their Terran heritage. Their Pauldrons bearing the colouration of the Achaemenid Emprie and Noe’hion Witch-Mark of Old Terra centred with the symbol ‘M’, the Romanii numeral of 1,000 symbolises their legion’s chosen Astartes hand-picked by the Emperor. Supplanted with their reunion of their Primarch,
The Thousand Sons would coat their armour with Crimson alike to their liege. Changing their Legion iconography with their relocation to Prospero, the 15th Legion would adopt a solar glyph in honour of their expanse into the stars. Bearing their loyalty to their gene-father with immense pride, the Thousand Sons would
Regardless once more renew their iconography with their ruinous descent into chaos. Adopting the blue and yellow livery in deference to their patron god: Tzeentch, their once disciplined uniform ranking strictures and conventions would be abandoned. Varying the designs of their heraldry with elements of golden trim and azure blue,
Each warband of the 15th Legion would bear personal heraldry whilst maintaining uniformity to the colours of Lord of Change. Bearing crowns and ornate crests upon their ceramite alike to the pharaohs of Ancient Earth, such ornamentation marks the Astartes of the Thousand Sons not claimed by the Rubric of Ahriman.
Now bearing the symbol of Ouroboros upon their left pauldron, the Thousand Sons depiction of the serpent wreathed in flame eating it’s own tail espoused the fallen Legion’s adherence to the eternal cyclical nature of change and renewal. Their right pauldron displays their membership
To the numerous sects of the Legion, whether they bear resemblance to the Changer of Ways, Magnus’ cyclopean visage or the forgotten legacies of Prosperine culture. Utilising runes of varying combinations to identify their membership of the disparate warbands of the 15th, the framing of their heraldry also identifies which squad each
Member of the Thousand Sons inhabits. Inscribed with magically potent inks crafted from rare materials, Astartes of the 15th also employ tabards of varying colours to denote their thrallband or squad. Though only the most devoted scholars of Tzeentch can truly comprehend the meaning of the enchanted markings of Chaos…
Prior to their reunion with their Primarch, the Thousand Sons would organise their Legion in similar manner to their Legionnes Astartes counterparts. With Magnus installed as their leader, the Crimson King would organise Fellowships of 1,000 Astartes into the Legion with Ten Fellowships being active during their peak numerical strength of approximately 10,000 Astartes.
With the catastrophic losses of the Kamenka Troika Campaign, an entire Fellowship would be lost, resulting in 9 Fellowships to become the standard known as the ‘Pesedjet’. The commanders of the legion would form the ‘Rehati’ or ‘Coven of Magnus’, and Captains of each Fellowship would pilgrimage to their cousin
Legions to broaden their understanding of their brethren’s favoured tactics and compliances. With revered Captains such as Phosis T’kar seconded to the Luna Wolves, the Thousand Sons would promote bonds of inter-legion co-operation above and beyond their peers. With select individuals such as Hathor Maat rewarded an Oath of Moment from the
Primarch of the 3rd Legion: Fulgrim during his co-operation with the Emperor’s Children Legion. Highly independent due to their nature as a small Legion, the most Psychically gifted individuals would be installed to lead each squad as ‘Thrall-Wizards’. Commanding Imperial Army regiments to bolster their numbers, the Thousand Sons would employ many
Specialised human regiments such as the Prosperine Guard, Prosperine Spireguard, Zhao-Arkhad Tagmata, Skyguard Air Command, Palatine Guards and personal Titan Legion: the Legio Xestobiax. Forming specialised organisations within the 15th Legion, Magnus would champion elite cadres to enhance the effectiveness of his Legion’s psychic prowess.
The Rehati, the inner coven of the Legion would encompass the greatest sorcerers of the Legion. Similar to the position of Mournival within the Luna Wolves Legion, the Rehati would be guarded by the elite Scarab Occult Terminators known as the ‘Sekhmet’. Veterans of countless wars, Magnus’ 1st company Veterans would fight not only
With immense psychic might but also the brutal fury of the Emperor’s finest weapons and armour. Unquestioning in their devotion to the Rehati, the Great Khan of the White Scars and Gorgon of the Iron Hands would remark that the Sekhmet were little more than automatons.
The Hidden Ones would serve as the Scout Auxilia of the legion. Master of infiltration and espionage, operatives of the Hidden Ones would gather intelligence for their Legion whilst imprinting psychically re-programmed sleeper cells within their enemies ranks. Yet with the Thousand Sons fall to Chaos the organisation of the Legion now falls squarely
In the palm of it’s Exalted Sorcerers. The malevolent Archanists of the Thousand Sons that lord over their kin with little to no compassion or shame. Driven to accrue mastery and control of the Immaterium, the Exalted Sorcerers would become empowered by the deaths of their less fortunate kin.
Commanding the hollowed-husks of the Scarab Occult to serve their whims, the lords of dust and ashes lead their phantom kin in campaigns across the stars. Dreadnoughts of the Legion now skulk the material realm as Helbrutes of the Ruinous Powers.
Intensely hated by the 15th Legion the Helbrutes of the Legion hunger for pain and suffering, emotions anathema to the vast battalions of Rubric Marines. Recruiting naïve Chaos Space Marines into the fold of the15th, such pilgrims shall be promised the vast powers of the Warp for their service.
Bound to the malevolent soul of the Helbrutes, these souls are sacrificed to the abominable ancients of the 15th to sate their need for eternal agony to fuel their machines of war. Requiring surplus forces to meet the needs of their deployments, the Thousand Sons also employ Daemon Engines such as Heldrakes, Defilers,
Forgefiends and Maulerfiends to bolster their ranks. Enslaving minor warp being into their Daemon Engines, the Sorcerers of the 15th delight in their dominion over such terrifying creatures and fuel their ego by deploying them as cannon fodder…
During the years of the Great Crusade the Thousand Sons would incorporate Five Cults of the Arcana in order to facilitate the will of their Primarch. Formed by the original members of the Crimson King’s Inner Circle, each of the five Cult would master a discipline of the Great Ocean.
Maintaining headquarters within the grand pyramids of Tizca, each vanguard of the Cults would contain repositories of knowledge adorned with the golden icon of their order. All save for the Pyrae Cult who’s pyramid would bear an endlessly burning flame guarded by the Warlord Titan of the Legio Astorum: Canis Vertex.
The Athanaean would specialise in telepathy and communications. Able to read the thoughts of others and communicate en-mass across their Legion, the Athanaean would prove crucial during the Legion’s compliances of worlds. Understanding their oppositions strategies as intimately as-if written on a page of parchment,
The Athanaean would undermine their enemies’ deployments before they had even begun. The Corvidae would delve into the Great Ocean to gain precognition and portents of the future. Seeing all possible futures outlined before them, the Corvidae would advise their counterpart brethren in the optimal progress of campaigns and skirmishes outlined by their divinations.
The most pre-eminent of all the Cults of the Thousand Sons, their pedigree would nonetheless wane as the twisting nature of the warp diminished their foresight. The Pavoni would master the arts of physiokinesis allowing them to manipulate the biological chemistry and physiology of both their kin and their enemies.
Manipulating the physical characteristics of their visage and diminishing their physical need for hydration and other bodily ailments, the Pavoni would prove valuable in enhancing their Legion’s already superior health. Capable of generating lightning born from their innate bioelectrical nervous system, the impact of such energies would overwhelm the organs of their
Foes, causing their hearts to explode and raise the temperature of their blood to boiling point. Further aiding their Legion’s apothecaries as arcane healers, the Pavoni would accelerate the cellular growth of wounded Battle-Brothers and allow for hastened re-deployment of injured Astartes. The Pyrae harnessed pyrokinetic powers enabling them to control warp-born hellfire.
Lethal when deployed among their Legion, the Pyrae would also bear the capability of transforming their bodies to better unleash their torrents and projectiles of purging flame. Engulfing their enemies in flame, the Pyrae would also be proficient in manipulating and tapering with mechanical automata such as Titan Legio’s and the Legio Cybernetica.
Known as ‘Technopathy’, the Pyrae would undermine battle-lines of war machines whilst laying a burning path for their battle-brothers to thwart their enemies. Finally, the Raptora would practise the art of telekinesis by hurling objects and ripping enemies with their manipulation of matter.
Capable of creating ‘Kine-Shields’ to protect their Battle Brothers and tearing war machines and soldiers to pieces with their abilities, the Raptora would prove crucial during the Legion’s defence of Prospero by collectively conjuring a Kine Shield to protect their capitol city of Tizca from orbital bombardment. Though outside of the Five Cults Arcana,
Two more mysterious sects also existed within the Thousand Sons. The Ammitara Occult Intercession Cabal, or ‘Ammitara Occult’, would be shrouded in mystery. Acting in the name of the Order of the Blind, the Ammitara would act as the masters of espionage and assassination. Their psychic might would be harnessed solely
To mete-out death to their enemies. Firing long-range weaponry knowing the precise moment wherein their targets would inhabit the space of their shots. Accelerating the flow of blood from their victim’s wounds or speed of their projectiles, the Ammitara would hasten the demise of their targets and dub their technique as ‘The Mind Killer’.
Also of note, the Khenetai Occult Blade Cabal would serve as guardians of the Prosperine Cults. Sworn by both verbal and psychic oaths to defend the Cults, the most venerated members of the Khenetai would form Cabals known as ‘Blades’. Swordsmen of otherworldly mastery, these scions of swordcraft would be extensions of their weapons
And wield psycho-crystalline-infused Force Swords inscribed with their wielder’s secret name and deeds. Bearing armour forged by the blind master artificers of the Legion, the Blades would defend the Cults with unified and deadly skill… In the wake of their fall to the clutches of Chaos, the Thousand Sons would propagate their remaining sorcerous endeavours
Through the implementation of Nine Greater Cults within the Legion. Each lead by an Exalted Sorceror or Daemon Prince bearing the rank of Magister Templi, their lieutenants shall carry out the will of each Great Cults in the name of their master.
United in purpose, these bands of miscreant magisters enable the schemes of their Patron God and corrupt the very fabric of real-space with their deeds. The Cult of Change would unravel and harness the rejection of order and be tasked with bringing compliance to anarchic and rebellious civilisations.
The Cult of Duplicity employ deceit as an unknowable and Machiavellian force. The Cult of Knowledge seek to claim all tomes of eldritch teachings across the stars and identify the weaknesses in their foes through harnessing their secrets. The Cult of Magic unleash their full might in sorcery with no restriction of it’s might.
Obtaining arcane objects in the position of any foe, the Cult of Magic seek the purest devastation by means of the Warp. The Cult of Manipulation enthral their enemies and sow both mortal and daemonic spies into the ranks of their opposition. Wreaking havoc from within, the Cult of Manipulation orchestrate complex plots
Brought to fruition through means of assassination and daemonic possession. The Cult of Mutation transform their bodies and space around themselves by embracing the cursed Flesh Change. Transmuting entire planets into Daemon Worlds, the souls of these unfortunate civilisations are turned into grotesque abominations twisted by the manifestation of the Warp.
The Cult of Prophecy pursue the threads of fate whispered from the fabric of the Immaterium. Divining the destiny most befitting their ambitions, the Cult of Prophecy twist their own destiny for their own selfish whims. The Cult of Scheming concoct intricate
Campaigns as a form of perverse worship. Revelling in their scheming, the Cult orchestrate grand plans of tactical manoeuvres and faints in order to achieve grand and complex conquests. The Cult of Time view the flow of the past, present and future as a resource to be harnessed.
Engaging their enemies in both the past and present simultaneously, the Cult of Time sow the seeds of defeat into their foes actions long before they even draw their weapons… As masters of arcanum despite their small number each Astartes of the Thousand Sons is a powerful warrior in his own right.
Unwilling to battle in close-combat when able to cast their Warp-spawned sorceries the Thousand Sons would fight with guile and deceit in order to gain advantage in battle. Instilled with an independent nature by the teachings of their Primarch, each Sorceror of the 15th Legion lead detachment of Rubric automatons into battle.
Prior to their fall during the Horus Heresy, the less psychically gifted members of the Legion would march into battle wielding Aether Fire Cannons, toxin infused Asphyx Shells and conventional Bolters. Now empowered by the manipulations of Tzeentch, the Thousand Sons employ a variety of disciplines in battle including:
The Disciplines of Chance, Sinistrum, Geomortis, Heretech, Ectomancy, Dark Hereticus and Discipline of Tzeetch. Arming their Rubric Marines with fell weapons such as the Inferno Bolters, Soul Reaper Canons, Hellfire Missile Packs and Warpflamers, the armies of the 15th Legion incinerate their foes with otherworldly, purging flame.
Further bolstered with Icon of the Ruinous Powers such as the Icon of Flame, each Thrallband and Greater Cult bolsters their potent sorceries by employing nine lieutenants among their ranks to gain the favour of their Patron through his favoured number..
Fractured with the failure of the Warmaster to destroy the Imperium, the Thousand Sons roam the Galaxy as largely autonomous warbands. Thrallbands led by minor Chaos Sorcerors and Lesser Chaos Champions of the Magister Templi hound the Imperium such as the Blades of Magnus,
Tizcan Host, Brothers of Retaliation, Warband of Sektoth, Prism of Fate and Sectai Prosperine. Estranged sons of Magnus also voyage as shards of the Legion’s former glory. Bearing sigils of their former glory, the Brotherhood of Dust, Crimson Sons, Prodigal Sons, Silver Sons, Red Echo, Warp
Gheists and Grand Order of Hermetic Blades seek penance for their past transgression. The more notable of these remnants of the 15th gain glories befitting their superior strength as warbands recognised by their gene-father’s. The Rehati War Sect comprise the assembled might of Magnus’ chosen sons inhabiting the Planet of the Sorcerors.
Supremely powerful in their mastery of the Warp, the Rehati War Sect are named after the once bodyguards of Magnus the Red. Commanded by Magnus personally, the various Daemon Princes of Tzeentch and veteran Astartes of the Legion carry out the will of their Primarch as his among most powerful and loyal subjects.
The War Covens harness the primal element of battle into spells of prodigious potency. Remoulding the very fabric of reality to their whims, the War Covens are a deadly threat to all life among the stars in their pursuit of forbidden arcane secrets. The War Cabals are the shadow of the Legion’s former glory.
Conquering the civilisations once under their own protection, the weapons of the War Cabals sunder their former dependencies as an act of vengeful scorn. The Sekhmet Conclave amass great power lead by ancient warriors of the 15th commanding the thralls of the once noble Scarab Occult Terminators.
Imbuing the hulking bodyguards with warp energies and sorcerous wards, the overlords of the Sekhmet Conclave unleash the fury of their Terminators to bring their enemies to heel. The Tzaangor Warherd deploy mutated Beastmen into battle under the control of it’s masters. Resurrecting the carrion spoils of battle, the Necromantic sorcerer’s
Delight in re-animating the corpses of their fallen foes. Making trophies from the dead, the avaricious Beastmen and their patrons tear their foes limb from limb in order to sate their hunger for trophies and trinkets. And last but by no means least of these Warbands are Ahriman’s Exiles.
Lead by the 1st Captain of the Thousand Sons: Ahzek Ahriman; the banished Astartes under the command of Magnus’ former Equerry seek knowledge of the Warp to earn their redemption. Rallying disparate and disgraced commanders of his Legion, Ahriman calls upon the diminished brotherhood of his kin in order to destroy their enemies.
Shrouded in bitter, vengeful zeal; the Exiles of the 15th Legion shall not relent in their quest to master the powers of the Warp and renew their patronage of their gene-father. Yet the tides of the Warp are vast and unknowable,
And many believe the toil of the Exiles shall be mired in blood and ashes. Forever damned to hunger for knowledge that can never be sated… The Legionnes Astartes would wage war across the galaxy to unite Humanity into the compliance of the Imperium. The single greatest warriors ever to grace the
Stars, each Legion would accrue glories for their deeds and become venerated for their service. Yet among all the Legionnes Astartes, one would be favoured as the first among equals and legends of the Great Crusade until their downfall to the thrall of Chaos.
The deadly instruments of the betrayer of the Emperor: The Sons of Horus… Drawn initially from the populace of Terra, the Astartes of the 16th Legion would be raised to quell the dissident rebels of the Techno-Barbarian hordes. Volunteering to undergo the surgeries required of a Space Marine, the subjugated aspirants of the
Emperor’s conquered foes would be transformed into valiant enforcers of the Imperium’s will. High proportions of the 16th would be recruited from the hunter clans of the Jutigran Bowl and Samsatian slums of Terra and instil the hardships and toil of conflict within the attitude of the Legion.
Intensely aggressive in nature, the 16th Legion would with the implantation of their Primarch’s geneseed favour sudden overwhelming methods of war befitting their rugged and abrasive nature. Equally deployed as the first and last deadly blow to their opposition, the 16th would earn a reputation as warriors capable of inflicting utter devastation.
Their glories initially chronicled for their service in the First Pacification of Luna, the 16th would regardless bear deep scars within their collective psyche with further campaigns such as the destruction of the Coriolis Enclaves. Cementing legends which persist to this day within Terran culture, the so-called ‘Counting of the Wolf’ would instil
Superstitious fear into the hearts of men at the sight of the Legion’s numerals. The opening salvo and crushing termination of a hundred wars, the humourless and relentless Astartes of the 16th would in the wake of the pacification of Terra’s moon embrace the title born of their reputation: The Luna Wolves.
Adorning their armour with a Wolf’s head emblazoned across the moon of Luna, the Astartes of the Luna Wolves would also wear pelts across their ceramite to represent their predatory image. As the first Legion to draw recruits from worlds outside of Terra,
The Luna Wolves would travel to the nearby mining colony of C’thonia during 800.M30. Within sublight velocity, the Luna Wolves would re-unite with the first Primarch of the Imperium to be discovered: their gene-father. Though to call such an event fortuitous would be a grave error…
Horus Lupercal would be found at a young age upon C’thonia with much of his deeds redacted and obscured from Imperial scholars. What is known, is that the son of the Emperor would thrive upon the derelict world and rise to become the leader of the colony’s criminal gangs.
Mentored by the Master of Mankind, the Lupercal would be the first of his sons to be moulded into a leader of the Imperium. A protege of many talents, Horus would be swift in his assimilation of teachings of state, politics, empire building and military doctrine.
Given command of the 16th Legion, Horus would lead his army of 10,000 Astartes for 3 Terran decades as the singular Primarch of the Great Crusade. The C’thonian warriors inducted into the Luna Wolves would be fitting killers to unleash the fury of the Imperium across the galaxy.
Traversing beyond the Sol system, the first Expeditionary fleets comprised of the 16th Legion now abounding with tens of thousands of C’thonian Astartes, the tenacious Space Marines would hunger for battle. Instilling C’thonian traditions and customs into the Legion, the demeanour of the 16th would slowly supplant it’s Terran culture.
Topknot and mohawks common among the head-hunter gangs of their homeworld would mark the Astartes of the burgeoning Legion as the killing blows of campaigns would be referred to as ‘Aebathan’, or the throat cutting of their enemies. Intensely loyal to their Primarch, the Luna Wolves
Would follow in his footsteps as the charismatic and indomitable champions of the Imperium. For soon their legacy would be cemented in legend, with the dawn of the Crusade which would mark their gene-father as the most cherished son of the Emperor… The Ork xenos had spread across the stars alike to a virulent plague.
The Primarchs of the Emperor had been restored unto the Imperium and every Legion had taken arms to bring compliance to the void. The Ork Warlord: Urrlak Urg would amass a tide of Orks so vast that the entire assembled Imperial military would be
The only sufficient response to it’s might. Assembling every one of the Legionnes Astartes, countless Imperial Army regiments and the might of the Omnissiah’s Titan Legio’s the Master of Mankind would enact the Ullanor Crusade. The Luna Wolves has been lauded above all
For their glory and with their Primarch at the head of their campaigns annihilated every foe in their path with inelegant yet effective force for over two centuries. The Imperium had grown to become the single-largest star-spanning Empire ever seen, yet it would take every able-bodied warrior of Humanity to defeat the Greenskins.
Surrounding the perimeter of the Ork expanse, the Imperium’s vast armies would drive back the tide. Cornering the Stellar Empire upon the world of Ullanor Prime, the Emperor would deploy 100,000 Astartes, 8 million Imperial Army soldiers and the might thousands of void-crafts in order to invade the Ork homeworld.
Alongside Horus Lupercal and his Luna Wolves, the Emperor would lead the charge in slaying Urrlak Urg and ending the blight of the Greenskins. Horus Lupercal would slay the Ork warlord and cast it’s corpse from the tower of the Ork’s abominable citadel.
The Orks would be routed with the Luna Wolves proving crucial to dealing the death-blow to the upstart Greenskin Empire. And the Master of Mankind would recognise his most cherished son and his Legion for their unimpeachable service to Humanity. Bestowing Horus with the title of Warmaster, the Lupercal would be tasked with leading the
Remainder of the Great Crusade as the Emperor returned to Holy Terra to conduct his secretive Webway Project. The Luna Wolves would be honoured alike to their gene-father and be renamed The Sons of Horus as a mark of respect for their venerated Primarch.
Now endorsed as the preeminent Astartes Legion, the Sons of Horus would continue to bring worlds into compliance for the remainder of the Great Crusade. Respected by their peers above all, doubt would nonetheless take hold within the Legion’s gene-father. Initially resistant to change the moniker of
His Legion, Horus would relent to his father’s gesture much to the chagrin of his Brothers. Resentment would grow among the most ambitious Primarchs and divisions would begin to divide the familial bonds of the Emperor’s sons. The Warmaster would be burdened with the single
Greatest duty in Humanity’s history to complete the Emperor’s campaign to rule the galaxy. Fearful of falling short of his father’s deeds, Horus would become susceptible to the guile and manipulations of the servants of the Ruinous Powers. Lorgar Aurelain: Primarch of the17th Legion: the Word Bearers had already been ensnared by chaos
And would dispatch his 1st Chaplain: Erebus to whisper falsities into the Warmaster’s thoughts. Denied clarity by the Emperor in his dealings of the Webway Project upon Terra and anxious of failing the burgeoning Imperium as it’s newly appointed Commander in chief, Horus’ fall from grace would be swift. Bitterness, frustration and paranoia would
Burrow deep within Horus’ soul and upon the moon of Davin, the Warmaster would be fatally wounded. The once friend of Horus: Planetary Governor Eugen Temba had been corrupted by the fell Plague God: Nurgle. Commanding hordes of undead soldiers, Temba would wield the malevolent Kinebrach Anathame stolen by
Erebus and with it’s edge pierce the Warmaster’s armour. Digging into the flesh of the Lupercal, it’s corrupting influence would corrode Horus’ body. Festering wounds upon his very soul, the most trusted Astartes of the 16th: the Mournival would bring the comatose body of the Warmaster to the Legion’s apothecaries.
Unable to rouse their gene-father from slumber as his condition ever-worsened, in an act of desperation the Sons of Horus would endorse the council of Erebus… Taking Horus’ body to the Temple of the Serpent Lodge upon Davin’s moon, the Davinite shamans of the lodge would begin their ritual to revive the Lupercal.
Their dark arts would transfer Horus’ spirit to the Immaterium wherein the Warmaster would observe a vision of the Imperium of Man’s dystopian future. Humanity worshipped the Emperor and his Primarchs as Gods whilst toiling within a regime so terrible that it stood in opposition of every teaching of the Imperial Truth.
The Gods of Chaos would reveal the Emperor’s theft of knowledge from the Immaterium to create the Primarchs and grant him power beyond any mortal being. Accepting a pact with the Ruinous Powers, Horus would be promised the Galaxy should he slay the Emperor and sunder the Imperium. Awakening from his nightmare, Horus would be
Reborn as the fell-champion of Chaos. Ignorant of his intervention in the portrayal of the grim future he would create, the Warmaster would rally every Primarch embittered to their treatment by the Emperor and begin his damned civil war against the Imperium. Purging the loyalist elements within the 16th Legion, Horus’ most trusted officers
Would enact fratricide against their once battle-brothers upon the world of Istvaan 3. The Horus Heresy had begun, and the fate of Humanity now hung in the balance… The Emperor would soon learn of Horus’ betrayal and dispatch his vast armies to combat the Traitors to the Throne.
The Legionnes Astartes would wage war among one-another in countless bloody wars and battles as the galaxy burned. For years the Warmaster would lead his army of psychopaths, despots and heretics towards Holy Terra. The Loyal heroes of the Imperium would stall the Warmaster’s advance as countless souls of every
Creed of the Imperial war machine blunted their blades and fired every last bolter, las-gun and void-cannon in their desperate defiance of the Traitor assault for 7 Terran-Standard years. The champion of the Ruinous Powers would not be slain by any mere mortal,
For the fate of Humanity would be decided by the final battle of The Emperor. The Sons of Horus would lead the charge into the heat of the Imperium’s might as the Siege of Terra wrought untold casualties between the Legionnes Astartes.
Standing at the side of their gene-father during the culmination of the Heresy, the final battle to claim the soul of Humanity would begin. Bloated with power, Horus would in his duel with the Emperor wound the Master of Mankind and be poised to rule the galaxy as it’s Dark King.
Yet with a final blast of psychic energy, the Emperor would purge the Warmaster from existence. Reeling in horror at the demise of their champion, the remnants of the broken Sons of Horus would flee into the Eye of Terra. Pursued by the vengeful Loyalist Legions, the 16th once within the embrace of the Occularis
Terribus would find safe harbour upon the Daemon World of Maeleum. Offering their souls to the Chaos Gods for scraps of their power, the surviving members of the Sons of Horus would be vulnerable to in-fighting among the remnant traitor Legions. Enduring the Legion War, the Sons of Horus would once more be shamed with
The Emperor’s Childrens theft of their Primarch’s corpse. Fabius Bile: Chief Apothecary of the 3rd Legion would attempt to clone the Warmaster in order to once again lead the Traitor Legions to destroy the Imperium. Succeeding in his experiments, Bile would create the Lupercal anew if only for a moment.
Ezekyle Abaddon: 1st Captain of the 16th would confront the clone of his genefather and slay the avatar of his Legion’s failure. The Sons of Horus were extinct, a dead legion befitted a failed patron. Yet from the corpse of the Sons of Horus, a new Legion would be cannibalised. Abaddon the Despoiler’s heralds of
His accursed Crusades to destroy the Imperium: The Black Legion… The organisation of the 16th would first be moulded during the days of the Unification Wars of Terra. Adhering closely to the outlines first devised by the Officio Militaris prior to the introduction of the Primarchs to the Imperium,
The-then Luna Wolves would be divided into squads of between 10 and 20 Astartes. Lead by Sergeants, grouping of squads would be led by Veterans whom would be referred to as ‘Chieftains’ with the reunion of their Primarch and the customs of C’thonia’s gang culture.
Maintaining great armouries and weapon stores, the 16th Legion would be outfitted with ample armaments befitting specialised squads containing Destroyer and Seeker units. Tithed great numbers of armoured vehicles from worlds brough into their compliance, Horus would observe the Legions of his Brother Primarch and incorporate
Effective compositions of units into squads such as the Breacher Squad of the 7th Legion. Forming ‘Despoiler’ squads trained to overwhelm weakened enemy emplacements with close-combat weaponry and concentrated suppressing fire, these squads would be adopted by the White Scars and Iron Warriors legions in their attempt to mimic their effectiveness.
Companies would be lead by the Legion’s Captains and incorporate several squads into the fold of sizes befitting each individual engagement. Some companies would comprise as few as 36 Astartes whilst others would eclipse 900, each lead by commanders specialising in their own doctrines of war.
Companies would also include specialists within their ranks to add versatility in their methods of waging war; with the standard averaging two veteran, three reconnaissance, one heavy support and several support weapons squads. Forming Battalions, Chapters, Cohorts and Regiments from grouping Companies, the Sons
Of Horus would adhere to strict hierarchical command if not stringent organisation. Crafted for individual campaigns by the Warmaster himself, the 16th Legion would rely heavily on the leadership of their Captains for each rapid assault formation referred to as ‘Spear-tips’. Such pragmatism would not however be evidence of carelessness, as Horus would allow for
His Legion to strike with precision and self-reliance in every theatre of war. Though among certain squads brotherhoods of close-knit warriors would form, with some squads adopting honorific titles such as ‘The First Sons and Death Makers’ with some even bearing their Squad Chieftain’s name as a moniker.
Customs of C’thonia’s gang-culture would see the widespread adoption of sigils and kill-markings across veteran Astartes armour plate to which junior members of the Legion would imitate. The transition of their armour’s white paint to sea-green would further distance their customs from their origins of Terra. Embracing the dark traditions of blood-pride
And fiefdoms of C’thonia’s past, the Sons of Horus would ever slowly turn from the Emperor’s example… Amassing between 130,000 to 170,000 Astartes prior to the events of the Horus Heresy, the Sons of Horus would be among the numerically largest Legions of the Imperium.
Given command of a vast fleet in excess to any of their peers save for the Imperial Fists Legion, the 16th would command over one hundred capitol ships and three hundred smaller support vessels. The Crusades of the Warmaster would be lead by their imposing flagship:
The Vengeful Spirit and deploy it’s most deadly warriors to the vanguard of battle. Horus Lupercal would be the utmost authority in commanding his Legion yet facilitate his orders to be carried out by his closest advisors. Among his most trusted advisors, The Mournival would give counsel
To the Warmaster in his deliberations and strategies to bring compliance to the galaxy. Consisting of four chosen Captains, membership within the Warrior Lodge would be enshrined in tradition and steer the destiny of the Legion through their influence. Embodying the virtues and glories of the Luna Wolves and subsequently Sons of Horus,
The Mournival would adorn their pauldrons with the cycling phases of moonlight to signify the changing nature of their legion. Prior to the fall of the Legion, Ezekyle Aabaddon would bear the Full Moon, Horus Aximand would bear the Half Moon,
Garviel Loken would bear the New Moons and Tarik Torgaddon would bear the Gibbous Moon. The Elite 1st Company: would contain two elite squads of the Chapter’s finest warriors. The Justaerin would be commanded by 1st Captain Ezekyle Abaddon whilst the Catulan Reaver Assault Squad would be lead by Kalus Ekaddon.
Clad in black armour in stark contrast to their Luna Wolves original pearl-white sheen, the 1st Company would lead the most deadly of charges into the heart of their enemies. Favouring Tactical Dreadnought Armour, the Justaerin and Catulan Reavers would prove to be an overwhelming force capable of sundering any defensive positions with overwhelming firepower.
Yet not all member of the 16th would be honoured for their deeds in battle, for those whom brought dishonour to the Sons of Horus would be relegated to the Destroyer Squads. Armed with weapons of devastating firepower such as Rad-weapons and phospex bombs, the Destroyer Squads would march into battle in chem-scalded armour plate.
Considered a necessary evil by their Legion, the Astartes of the Destroyers would carry out the dark deeds necessary to bring their enemies to heel… Prior to their descent into the clutches of the Ruinous Powers, the gene-seed of the 16th would be among the purest of the Astartes Legions.
Derived from Horus’ genome, the geneseed of the Lupercal would greatly empower any subject implanted with the organs to standards above the majority of Astartes aspirants of their peers. Yet despite the pedigree of such materials, the Legion’s corruption by the forces of Chaos would
Pervert it’s function and lead to rampant mutations within the ranks of the 16th. Cherishing their abominable changes with pride by the degenerates of the Traitorous Space Marines, the Sons of Horus while unable to re-implant the geneseed of their fallen brethren into new initiates would kill many potential neophytes in the attempt.
It is for this reason that the longevity of the Sons of Horus Legion would be irreparable in the wake of the death of their Primarch and lead Abaddon the Despoiler to draft recruits into his Black Legion of varying disparate warbands.
The homeworld of the Sons of Horus: C’thonia would fall to ruin in the years following the Horus Heresy and fragment into asteroid debris due to the planet’s unstable geo-structural integrity. Once rich in valuable ore traded across the stars, C’thonia’s carcass serves as further reminder of the downfall of the 16th Legion.
Though conjecture among Imperial Scholars point to C’thonia’s destruction at the hands Loyalist fleet during the Great Scouring of the Traitors, the gang-world had already shown signs of degradation and degeneration during the time of the Great Crusade. Adaptable in their strategies and martial capabilities, the Sons of Horus would when
Commanded by their Primarch prove to be a reliable and exceptional fighting force. Yet with the fall of the Warmaster at the hands of the Emperor, the once proud warriors of the Imperium would fall into disorganised panic. Broken in discipline, morale and numbers,
The Sons of Horus would dissolve into small warbands ruled by despotic Chaos Champions. Their Gene-sire had been proven false and in the power struggle left from his passing a new Legion would be born. 1st Captain Ezeklye Abaddon would abandon his Legion to seek purpose
And pursue answers from the Dark Gods. The 16th had shed many skins from the grey storm-cloud sheen of Unification, the pearlescent splendour of the Luna Wolves, and pale green honouring the Legion’s triumph of Ullanor as the venerated Sons of Horus. Their superiority had been bested, their pride torn asunder and failure stained the
Very air where the Astartes of the 16th lurked. They were no longer the wolves of ancient Terra, and the Eye of Horus once emblazoned proudly on their armour now served only as a reminder of their disgrace. Returning to the galaxy with the blood
Of his reborn Primarch drenching the Lightning Claw once used to wound the Master of Mankind, Abaddon the Despoiler would rally the fragments of the past into a new army. The Black Legion would be born from the ashes of the Sons of Horus and under the leadership of the
New Warmaster of Chaos, they would not rest until the Imperium’s destruction had been achieved. Now the single largest Warband of the Ruinous Powers, the Black Legion stalks the galaxy hungry for the blood of the Emperor’s loyal subjects. For the Sons of Horus may be extinct, but the
Bitter fury of it’s legacy shall live eternal… The treachery of the Traitors to the Throne would sink to the lowest depths of Humanity’s most heinous traits. Butchery, betrayal and dishonour the forefront of their crimes against their loyalist brethren. Yet one Legion above all would be the fulcrum of the Traitor War
Effort and the lynchpin for untold heresies. The most zealous, duplicitous and conniving of all fallen Angels of Death whom would drag their flawed brethren into the depths of ruin. The 17th Legion of the Legionnes Astartes: the Word Bearers…
The Emperor of Mankind would create a vast army of a new breed of warriors to reclaim the disparate fragments of Humanity across the stars. Each Legion would be unique in it’s methods of waging war, accomplishing compliance and conducting tactics and stratagems of war.
The 17th Legion, known during the Wars of Unification as ‘The Imperial Heralds’ would be among the Imperium’s most staunchly devoted subjects. A Legion seen by it’s peers as fanatical, the 17th Legion would draft it’s recruits from the Emperor’s defeated adversaries. Raised to acknowledge the crimes of their
Ancestors, the 17th would strive to attain forgiveness for their sins. A condemned Legion, the Imperial Heralds would be a mirthless and dour assemblage of warriors. Solely driven by penance and shame, the 17th would seek no glory in battle and attain no plaudits for their deeds.
Duty was the unifying bond of the Legion and ruin would be their trade. The only Legion to be given a title during their founding, the path of the Imperial Heralds would be ordained before the blood of their foes had even slicked their blades.
Harbingers of the Imperial Truth, the 17th would decree a simple message to their foes: Recant or Perish. A lone warrior of the Legion would visit each bastion of the warlords of Terra adorned in the skull-visaged helmet, black armour
And mace of office that would one day become synonymous with the Chaplain of the Astartes. Offering the Emperor’s mercy, these champions of the Imperial Truth would bear a heavy tally of losses to any enemy unwilling to comply with the Imperium’s demands.
Yet for every Herald whom would be slain, his Battle-Brother clad in grey would bear fire and death to his killers. Waging a war not of blood and destruction, the 17th would fight with the insidious poison of belief and illuminating flame of truth.
Scouring each conquered foes repositories of knowledge, the Imperial Heralds would raid libraries, archives and data-banks to purge all tomes of untruth. Destroying all idols of false worship and sundering shrines and temples devoted to pagan deities, the Imperial Heralds would brook no mercy for the transgression of superstition.
Burning statues, books and even heretics on pyres of flame, the 17th would purge all who defied the will of the Emperor without hesitation. Their zealous nature earning them a new title among their brother legions and the burgeoning Imperium hushed in secret: The Iconoclasts. Yet their fanaticism would only worsen with
The Legion’s eventual reunion with their Primarch: Lorgar Aurelian… The feudal world of Colchis would be rife with religion and superstition. A planet once bustling with technological proficiency now little more than dust and tradition. War was an inevitable tide for every
Generation, yet with the end of each bloodletting a time of peace would arise. Change would be rare with the populace accepting their lot, yet with the arrival of a Primarch to it’s surface Colchis would rapidly transform. The Primarch’s gestation pod would land on the
Planet at a time when the ruling priesthood known ‘The Covenant’ would control the civilisation’s populace. Discovered by a band of priests of the Covenant, the Primarch would be raised by the scions of the Old Faith. Unknowingly worshipping the Ruinous Powers under a benevolent guise, the populace of Colchis would
Be damned to be pawns of Chaos from the start. The young Primarch: Lorgar would study the tomes and teachings of the Covenant and with time become a devout preacher of the Old Faith. A gifted orator with a kind, charismatic way of communicating it would not be long
Before the High Priest of the Covenant: Kor Phaeron would adopt Lorgar as his mentor. With time, Lorgar’s prominence within the Covenant would grow and stoke the jealousy and spite of it’s senior clerics. Cursed with visions of a mighty being clad in
Bronze armour accompanied by a cyclopean giant at his side visiting the planet of Colchis, Lorgar’s visions would intensify with his maturation. Believing his visions to be the sign of the true God of Humanity, Lorgar would preach the impending arrival of his Prophesised figure.
Creating dissent within the Covenant due to his beliefs, a new faction known as ‘The Godsworn’ would burgeon under the teachings of Lorgar. Declared a Heretic by the clerics of the Covenant, the keepers of the Old Faith would attempt to arrest Lorgar. Torn apart by Lorgar’s followers, the clerics would watch as their enforcers
Would be slain by the zealously rabid crowd. Enacting a Holy War against the upstart Lorgar, the clerics would cause a planetary war of two opposing views. For six years the two factions would battle until Lorgar would lead his Godsworn to the Temple of the Covenant known as ‘The Cathedral of Illumination’.
Within the heart of the City of Grey Flowers, Lorgar would kill the monks within the temple and declare himself the new Archpriest of the Covenant. Under the advisements of Kor Phaeron, the Old Ways would remain a form of worship alongside the visions of prophesised deity. For soon, Lorgar promised their saviour would
Visit them within a year of their victory and they shall know him simply as: ‘The Emperor’… One year after the ascension of Lorgar, the Emperor of Mankind would reunite with his long-lost son and descend upon the planet of Colchis. Accompanied by his gene-son of the 15th Legion:
Magnus the Red, the Emperor would meet with Lorgar. Lorgar would fall to his knee, weeping at the feet of his prophesised messiah. The planet would kneel with their Archpriest and following the festivities of their reunion, the Emperor would command Lorgar to induct his finest warriors to be incorporated into the 17th Legion.
Despite the Emperor’s admonishment of his own divinity, He would task Lorgar with leading his Legion to bring compliance to the galaxy. Not under the banner of the Old Faith nor his own God-like visage, but with the knowledge and teachings of the Imperial Truth.
Lorgar would prove a keen yet deluded herald of the Emperor’s will, for despite the Urizen’s devotion to his new cause his methods would be heretical. Rituals such as scattering the ashes of dead world across the brows of his Astartes before battle and the utilisation of titles such
As Apostles among his ranks would raise suspicion within the Legionnes Astartes. The Legion would be slow to bring worlds into compliance in comparison to their brother Legions. For with every planet conquered, the 17th would dither with their re-education and indoctrination of the world’s populace into the teachings of their creed.
Spreading the Emperor’s divine image across the stars, Lorgar would sow the seeds of future heresies without knowing the extent of his misguided actions. Warrior Lodges, fraternal yet superstitious organisations would grow within some of the Legionnes Astartes. Civilians of the Imperium would begin to pray
To the Emperor as a living god, and Chaplains now brandished skull helms, blackened armour and Crozius made in imitation of the Legion’s founding principles. His now re-named Legion: the ‘Word Bearers’ had fostered worlds which would serve any order made in the name of the Emperor and pay High tithes for his favour.
Yet after a century of waging compliance in the name of the Great Crusade, the Emperor would rebuke his most zealous son on the world of Khur… Lorgar’s example of religious piety and failure to embrace the Imperial Truth would continue to frustrate the Emperor. An example had to be made to enable his
Wayward son to see the error of his ways and turn to the path of enlightenment that the Emperor had outlined. Accompanied by his stalwart and capable son, the Primarch of the Ultramarines: Roboute Guilliman; the Emperor would shame the Word Bearers for their transgressions. Confronting Loragr Aurelian at the city
Of Monarchia, the Emperor would demand their idolatry in his name to cease. Monarchia was a parody of the ideals and values the Emperor most despised, the so-called ‘Perfect City’ of worship made in the name of the Emperor would be an affront to the virtues of the Imperial Truth. The Ultramarines and their Primarchs
Would bear witness to the shaming of the 17th Legion by the Master of Mankind. For they were the ideal of the Legionnes Astartes and alongside their Primarch displayed the Emperor’s ideals of honour, wise leadership and loyalty. Exemplars of the potential of every one of the Legions to follow,
The Ultramarines would stand proud above their peers as the Emperor forced the Word Bearers to kneel with the use of his Psychic might. Monarchia would be burned to the ground by the Ultramarines and Legio Custodes as Lorgar watched in horror at the ashes of his once
Proud city now coated his Legion’s armour. The Word Bearers had failed, and no other Legion no matter their methods nor vices had ever been shamed in such an open display. The 17th would be scarred deeply and resentment within their ranks and their Primarch would grow.
Withdrawing from the Great Crusade, Lorgar would be wracked with self-pity and loathing. Returning after a time as a much changed Legion, the Word Bearers would be driven with relentless fury. World burned where they once were conquered with honeyed words and diatribes. Possessed of a penitent wroth the 17th would seemingly have heed their
Rebuke from the Emperor in truth their future depravity had begun to unfold. Weak and vulnerable to corruption, Lorgar Aurelian would be swayed by the advisements of his Lieutenants: Kor Phaeron and Erebus. Both the 1st Captain and 1st Chaplain retained
Their devotion to the old Faith and would whisper dark portents into the mind of the Urizen. Poisoned by his Adoptive Father’s words, Lorgar would embark on a Pilgrimage to seek answers from the Gods that would accept his praise and adoration. Upon the fringes of known space, Lorgar and his Chapter of Word Bearers:
The Serrated Sun would traverse under the watchful eye of a detachment of 5 Custodians assigned by the Emperor in the wake of Monarchia. For soon Lorgar Aurelian would find beings demanding of his devotion… Arriving at the Cadia system, Lorgar would order his fleet to orbit the planet of Cadia within
Close proximity of the Eye of Terror. Meeting with the barbaric purple-eyed tribesmen of the planet, Lorgar would be met by a women known as Ingethel. Turning on the Custodian known as Vendatha and using his body to conduct a ritual, Ingathel
Would ascend to the form of a Daemon Prince and reveal the circumstance of the birth of the Eye of Terror and the Chaos entity known as Slaanesh. Warning Lorgar that Humanity would suffer the same fate as the Eldar should they reject their surrender to the Ruinous Powers,
The Primarch of the Word Bearers would willingly accept the manipulations of Chaos. For four decades thereafter, the Word Bearers would serve the Imperium under the guise of loyalty. Readying themselves for the day when they would turn on their allies and the Emperor with the opening gambit of the Civil War
For Humanity’s soul: The Horus Heresy. Horus Lupercal: Primarch of the 16th Legion would be corrupted by the Ruinous Powers and begin his insane march to the Throneworld. The World Bearers had quietly culled the loyalists within their ranks and planted traps
To be sprung as the Heresy gained momentum. For while Horus would be the Champion of the Ruinous Powers and Lorgar would be their unseen architect of destruction. Assigning his 1st Chaplain: Erebus to further corrupt the Warmaster and mustering his Legion’s strength, the 17th would reveal their treachery openly with a
Deadly surprise attack. The Battle of Calth… Under the guise of fraternity and brotherhood, the Word Bearers would meet the 13th Legion: The Ultramarines within the Calth system. Seeing as opportunity to renew their bonds of brotherhood with the Legion they had dutifully yet reluctantly shamed, the Ultramarines would accept their kin with open arms.
For their trust, the knife of betrayal would be struck in their backs. Destroying many Starships and murdering the unarmoured and unawares Lords of Ultramar, the Word Bearers would enact their long-harboured vengeance. Driven to burn Macragge in the same manner as had been done to Khur,
The Word Bearers under the command of Kor Phaeron would encur a heavy toll to the Ultramarines. Destroying all three of Calth’s sister-plates, Kor Phaeron would cause untold destructions against the innocent populaces. Poisoning Calth’s Sun with radiation-rich metals and unstable substances, Calth’s atmosphere would become volatile and lifeless and inhospitable husk.
Despite the Ultramarines rallying and dealing a crippling blow to Kor Phaeron and his fleet, the Word Bearers had conducted a fatal blow to the Loyalist war effort before it had even began. The most numerically superior Legion had been severely damaged, with it’s Primarch:
Roboute Guilliman and several of his senior officers coming close to perishing. Summoning a vast Warp Storm in their wake: the Ruinstorm, the Word Bearers would further exacerbate travel and manoeuvrability to the already scattered Loyalist Legions. Cutting off the Ultramarines from Holy Terra, the Warmaster’s slow yet un-halting march to
The Throneworld would be assured. Yet despite their efforts, the Word Bearers had played a dangerous game and incurred the wrath of the 13th Legion. Half their fleet lay in ruins and many of their Legion has been slain. Seeing his revenge against the Ultramarines as unsatisfied, Lorgar Aurelian would broker
An alliance with the 12th Legion of the Legionnes Astartes: the World Eaters. Alongside the Primarch of the 12th: Angron, Lorgar would enact the Shadow Crusade against the Ultramar system. For while the Ultramarines were a sizeable force, against the fury of two Legion their might would be strained…
Emboldened with his victory at Calth, Lorgar would push further into the Ultramar system. The five-hundred world would be bled by the rennetless and savage assaults of the combined 12th and 17th legions; further preventing the Ultramarines from confronting the vanguard of
The Traitor war effort: the Sons of Horus. Twenty Six worlds would be destroyed in quick succession Lorgar would observe the worsening of his brother Angron’s health with the continual damage inflicted by his brain-implant: the Butchers Nails. Diverting their crusade to the World Eater homeworld of Nuceria,
The two Legions would seek a means to delay or prevent further damage incurred from the malicious implants from those whom had originally nailed them into Angron’s skull. Finding no answers, the Word Bearers and World Eaters would raze Nuceria to the ground and be confronted by the Ultramarines retribution fleet commanded by Roboute Guilliman.
Attempting to destroy the Word Bearers flagship: Fidelitas Lex, the Ultramarines would simultaneously deploy onto the surface of Nuceria and board the World Eater flagship: Conqueror. Weakening the Fidelitas Lex in orbit, the Ultramarines lead by their Primarch would destroy the Gloriana Class battle-ship. As the shell of the Fidelitas Lex crashed
Into the oceans of Nuceria, Guilliman and his Ultramarines would descend onto the planet and confront the Traitor Primarchs. Duelling Lorgar, the two would strike a deadly blow with Guilliman achieving an opportunity to strike the killing blow. Yet with the intervention of Angron into the fray Roboute Guilliman would duel a Primarch once more.
Imbuing his Brother with chants and plights to the Ruinous Powers, Lorgar would imbue Angron’s fury and upon the bones of his former homeworld achieve his Apotheosis. Reborn as a Daemon Prince of Khorne, Guilliman would see no choice by to retreat from Nuceria due to Lorgar’s interference. The Shadow Crusade had ended,
For now it was time for Lorgar and the World Bearers to return to the Warmaster’s side… Emboldened with his seeming divine favour of the Ruinous Powers, Lorgar would see an opportunity to usurp the Warmaster. Disgusted at his brother’s futile refusal to submit fully to the thrall of Chaos,
Lorgar would believe that without succumbing fully to their demands the war effort would be lost. Following the Battle of Beta-Garmon and Horus’ wounding at the hands of the Primarch of the Space Wolves: Leman Russ, Lorgar would make his move. As the Traitor Primarchs assembled the world of
Ullanor readying to make their final assault of Holy Terra, Lorgar would confront the Warmaster. Allying with the Primarch of the Emperor’s Children: Fulgrim, Lorgar would brazenly enact his coup. Betrayed by his close advisor, Zardu Layak and Fulgrim, the Warmaster would be warned of Lorgar’s ambitions.
Brought to heel by the Warmaster, Lorgar would be beaten within an inch of his life. Banishing Lorgar from his sight, Horus would assimilate the World Bearers under the command Zardu Layak into the fold. Lorgar once more disgraced would proclaim that
The Siege of Terra would fail and for his weakness never battle at the gates of the Imperial Palace. Yet Lorgar’s words would be proven true, and with the death of Horus Lupercal at the hands of the Emperor of Mankind the Bearer of the Word would need to find a new crusade to wage.
Retreating into the Immaterium with the elements of his Legion still loyal to his call, Lorgar would not be seen again within the material realm. His weakness forever recording in the annals of the Imperium’s history for all to see and his Word Bearers
Now bereft of a vison or prophecy to follow. Yet with Lorgar’s ascension to a Daemon Prince of Chaos Undivided within the Immaterium, it is unknown as to the means the Urizen would accomplish his Apotheosis. Yet in the eyes of his Legion,
His stature proves as vindication enough for their insane and depraved fall from grace… During their service of the Great Crusade the Word Bearers would alike to most Legions comprise of a variety of Chapters. Largely unchanged in structure with the reunion of their Primarch, the 17th’s squads would consist of 20 Astartes and be
Painstakingly maintained at full strength. 5 squads would serve each Legion Company as 100 Astartes and specialise in a particular combat role. As few as 5 Companies or as many as 30 would be grouped together to form each Chapter ranging from 500 to 3,000 Astartes strong. Each Chapter would bear a sigil based on
The constellations of Colchis and be lead by a Captain of the Legion. Examples of Chapters such as the Serrated Suns, Weeping Hand, Ebony Serpent and Graven Star would each earn valour for their Legion and excel in their own expertise of war.
Whilst the Chapter of the Osseous Throne would deploy infantry in vast waves, the Quillborn Chapter would excel in ship-to-ship boarding actions and naval battles. Conducting warfare with a flair for the dramatic, the Word Bearers would incorporate elements of storytelling and fables into their most lauded victories and compliances.
Specialists such as the Ashen Circle would descend from the heavens to deliver a decisive blow to the enemy and for their valour be selected to ascend to the rank of Chaplain. Leading bands of fanatical mortal soldiers into battle, the Word Bearers would pioneer
The zealous fury that would later be adopted by the Frateris Militia of the Imperium. Such mobs of infantry would overwhelm the Word Bearers foes before the hammer-strike of the Legion would crush the remaining fragments of defiance. Yet following the Legion’s corruption of the Horus Heresy, the Word Bearers would be
The only Traitor Legion would retain their command structure into the Era Indomitas. Venerating their patron gods collectively, the Word Bearers worship Chaos Undivided and show outright contempt for any whom show favour to a singular deity of the Ruinous Pantheon. Now employing Daemons to act as shock-troopers during battle,
The 17th Legion continue to draft hordes of Chaos Cultists to further bolster their ranks. Utilising such pawns as cannon fodder, the Word Bearers under the command of their Dark Apostles divine the best means to achieve victory. The Legion’s heretical hymns and ritual prayer before battle bolstering their faith in the
Powers of Chaos Undivided and calling upon it’s malignant power to aid their cause… The command hierarchy among the Word Bearers has remained a constant throughout it’s tumultuous history. Still revered by his sons, Lorgar Aurelian is the highest authority of the Legion.
Seen to be favoured by the full extent of the forces of Chaos, Lorgar is a martyr to the beliefs and cause of the 17th Legion. Ranks within the Word Bearers would seem to bear similarity to even Loyalist Legions in it’s initial structure.
Each Chapter is lead by a Chapter Master, whom in turn commands the Captains who lead each Company, who in turn guide the Sergeants of each Squadron. Yet unlike every Legion of the Astartes, the Word Bearers venerate their Chaplains as the highest authority. Attached to each company, with several chaplains working within each Chapter,
The spiritual leaders of the Legion would overrule the commands and decisions of even the most senior ranking commanders. The High Chaplains of the Legion revered above all save for the Primarch, under the tutelage of the 1st High Chaplain:
Erebus these individuals would see to the Legion’s subjugation to the whims of their patron gods. Now regarded as ‘Dark Apostles’, the Chaplains of the Legion convene their Dark Council of superiors to decide the fate and course of the Legion’s actions across the stars.
Each Dark Apostle mentors a First Acolyte to ascend to become a members of the Dark Council. Ascending to the rank of Dark Apostle only in one of three circumstances. First, should the First Acolyte’s mentor perish in battle. Second should he be selected by the Dark Council to join
Their ranks on the Daemon World of Sicarus. Or Third, the First Acolyte must murder his mentor and await appointment by the Dark Council. The Anointed are sealed within their Terminator class armour shell and are enclosed within until he shall die in battle.
Only 200 in number, these Elite Warriors often safeguard the First Acoltes in battle and prove their worth felling the most fearsome of enemies. The Gal Vorbak, or ‘Blesses Sons’ in their native Colchisian dialect serve as the Legion’s most deadly warriors.
Survivors of the Serrated Suns Chapters venture into the Eye of Terror during the Horus Heresy, these Daemonically possessed Space Marines would transform into mutated beasts during combat. Resuming their human form after battle, the Gal Vorbak though now small in number are among the
Most deadly and feared warriors of the Legion. The Anakatis Kul Blade-Slaves would be formed during the aftermath of the burning of Monarchia. Imbued by the prayers of the Crimson Apostle: Zardu Layak, the Anakatis Kul’s bodies would be transformed and imbued with unholy strength.
Hungry for slaughter and armed with the Xenos inspired Anakatis blades, these ravagers of war would carve a swathe through their enemies with remorseless bloodlust. The Annunake or in Colchis ‘Judges of Hell’ would be deemed worthy of being interred within the chassis of a Dreadnought and serve their legion even in living-death.
Their battle-fury and corruption by the powers of Chaos enabling them to one day ascend to transform into a Hellbrute of the Ruinous Powers… During the Legion’s service prior to the Horus Heresy each member of the Word Bearers would adorn their armour with Colchisian prayers. The slate grey of their armour uniform with
Only the Chaplains of the Legion given the right to adorn their trim with gold filigree. Following the shaming of the legion at Monarchia, the Chaplains would repaint their armour black in remembrance of the ashes of their once proud city that stained their legion’s ceramite.
With their continual corruption by the Ruinous Powers the Word Bearers would eschew the grey of their Legion and adopt a deep bloody crimson etched with heretical runic texts. Known by the Loyalists as the ‘Traitor’s Red’, the Word Bearers trim their armour with black and silver.
Originally adopted by the Serrated Suns Chapter, the arterial ‘Betrayers Red’ would become infamous during the Battle of Calth and become widespread following the engagement. Blasphemous excerpts from their Primarch’s tome: The Book of Lorgar, these parchments made of human skin are worn proudly on their armour. The most accomplished warriors of the Legion
Bear the most scripture inscribed by the hands of their Dark Apostles and Chaos Sorcerer brethren. Each champion of the Legion enacts sermons during battle and whilst bedecked in encyclopaedias of blasphemy weaken the Immaterium; to enable Daemons to infiltrate the mortal realm.
Their once proud emblem of a tome of knowledge ablaze with the burning flame of the Imperial Truth now replaced with the Latros Sacrum. Upon their left shoulder plate, the stylises roaring horned daemon’s head represents their complete submission to the whims of the Ruinous Powers.
Wreathed in unholy flame, the Latros Sacrum displays the Legion’s total submission to the thrall of Chaos and unwavering loyalty to the machinations of fell beings. Veterans of the Legion bind lesser Daemons to their will with the aid of helmets adorned with geometric symbols to
Aid in their subjugation of the neverborn. Yet should a Daemon of great power be bound to such Veterans they shall submit their souls to bind with the malevolent and powerful beings. Proliferating an extensive variety of banners throughout every battalion of the legion,
The Word Bearers hold aloft their debased symbols of their treachery and debased ideology. The Legion’s armoured vehicles alike to their armour bear the scriptures and etchings of the Book of Lorgar and stampede into battle with unabashed zealous fury…
With the Lorgar’s Ten Millenia seclusion upon the Daemon World of Sicarus, the Word Bearers as a Legion have unlike many of its contemporaries retaining a unified and unbroken structure. Now commanded by the Word Bearers Dark Council, an assortment of Dark Apostles of the Legion
Dictate the objectives and whims of the Legion. Divided in purpose by it’s two most venerated and infamous leaders: Kor Phaeron and Erebus, the faith of the Word Bearers though split is nevertheless enough to give purpose to it’s ranks. Waging ‘Wars of Faith’ against the Imperium, the
Word Bearers strive to bring human civilisations into the thrall of the Ruinous Powers. Whether a million or even a billion souls should perish, the Word Bearers shall not relent in their slaughter should it bring even a single world into the service of Chaos.
Often competing with the Alpha Legion in bringing planets into the fold, the Word Bearers are often comprised of such large numbers of both Astartes and Human Cultists that few Imperial forces can stem the tide of their heresy. Though among the darkness, the Primarch of the Raven Guard: Corvus Corax has
Been reported to harry and harass the Word Bearers should the occasion present itself. With even Lorgar Aurelian coming close to being slain by the claws of the Ravenlord. Yet the World Bearers shall not relent in their continued corruption of the hearts and
Minds of Humanity’s vulnerable citizenry. For should a single idol of the Emperor, or cathedral made in his name stand the Word Bearers shall not cease their purge of His relics and ideals. For it is said that Lorgar Aurelian now
Stirs from his long meditations with the birth of the Great Rift across the Galaxy. And after 10,000 years of bitter reflection, the Urizen is once more readying for war… Each legion of the 1st founding of the Adeptus Astartes specialise in a strategic aspect of waging war. Some are renowned for their skill
At siege craft and fortification. Others are revered for their use of manoeuvrability, savagery or skill at arms. Yet few are known for their cunning, and only one of their number is infamous for their use of secrecy, sabotage and espionage. The 20th legion of the Adeptus Astartes: The Alpha Legion.
Known as ‘The Ghost Legion’ during their early deployment during the Great Crusade, the 20th Legion would be the last to be crafted of the First Founding according to conventional records of the Imperium. However as-is the case for most of the legion’s history, much of it is shrouded in conspiracy, redacted records and misinformation.
Other Remembrancers claim their inception to be prior to any of the legions in a prototypical form. What is known is that the Emperor of Mankind would construct the legion in total secrecy, with even the Legion’s geneseed information being kept a priority secret. Alike to their kindred ‘Trefoil’ of the
Salamandes and Space Wolves, the 20th legion would be formed in separation from the other First Founding armies to enable their deployment for specific strategic operations. Their early service as a legion characterised by abductions, assassinations, targeted strikes and espionage missions on Holy Terra, the Legion would seemingly operate without any command from
The discovered Primarchs of the Imperium. Their designation known only as: ‘Alpha’. Though it is believed by the wider Imperium that the legion’s Primarch known as ‘Alpharius’ would be the last of the Emperor’s sons to be discovered, accounts from the Primarch’s
Own hand elude to his discovery prior to that of even the vaunted ‘1st’ Primarch: Horus Lupercal. Commanding his legion from the shadows, if the records of the Primarch are to be believed, his existence would be known only to a select few of the Imperium: The Emperor,
Malcadore the Sigilite and Commander of the Adeptus Custodes: Constantin Valdor. Alpharius claims to have even be involved in the culling of the ill-fated Thunder Warriors under the guise of the Dark Angels legion. Should these records be accurate, the Emperor of Mankind would nonetheless refuse to expand the ranks of the Alpha Legion.
Constraining their ranks to an estimation of two thousand Astartes. Their geneseed either too valuable to squander on vast deployments, or burdened with a potential flaw in it’s gene-encoding. Some speculate that the Alpha Legion would undergo further augmentations by the Emperor’s own hand unique to their legion alone, though this speculation cannot be verified.
Used sparingly and with great specificity during the remainder of the Great Crusade, records of the legion would be scarce. Often designated as a legion with no heraldry or identification markings, or even as imposters garbed in the colour of other legions.
Their acts of subterfuge would cause great resentment and distrust amongst the other legions. Whilst never leaving witnesses or tangible evidence of their involvement, the Alpha Units’ reputation as the Ghost Legion would spread as a force capable of bleeding their enemies slowly yet absolutely. Their tactic of overwhelming confusion
And lightning-quick lethality designated as ‘The Harrowing’. Apathetic to the praise so cherished by the other Legions of the Adeptus Astartes and their Primarchs, the Alpha Legion would attend to their duties with the sole purpose of furthering their own gains and fulfilling their duty to The Emperor.
Their first joint-operation with their fellow Astartes Legions beginning with the Dark Angels during the Rangdan Xenocides. Primarch of the 1st, Lion El’Jonson would parlay with a representative of the 20th legion: Alpharius. Feigning his true identity as the Primarch of the Alpha Legion, Alpharius would claim
The legion to be bereft of a Primarch’s command. Willing to offer their blades and bolters to the Lion to aid in his ascension as the potential candidate of the Warmaster of the Imperium. Their goals aligned to the Lion’s practicality to utilise secrecy during war more suited than the
Tactics of Roboute Guilliman or Horus Lupercal. Though in truth this offer would be entirely self-serving to the 20th legion’s needs. Their alliance to the Dark Angels enabling the recovery of the twin brother of Primarch Alpharius from the Rangdan warzone: Omegon. With the Twin-Primarchs of the 20th legion re-united,
Their fluidity in weaving shadows and trickery to achieve their goals would be bolstered. Embracing their Primarch’s dual-vision for the future, the Alpha Legion’s use of misdirection would become peerless amongst any established army within the Imperium. Their continued mastery of deception forming strong rivalries between their more stoic
Peers such as the Ultramarines, Imperial Fists and Death Guard. With Primarch of the Night Lords: Konrad Curze, commenting on the Alpha Legion that they were ‘Sinners in a shroud of lies’. With all but the Luna Wolves, Dark Angels and Iron Hands campaigning successfully in co-operation with the Alpha Legion without incident.
Spinning more elaborate webs of cunning, the Alpha Legion would garner many great victories throughout the Great Crusade. Despite abandoning many Imperial practises and efficiencies to achieve their goals. With one such incident on Tesstra Prime leading to the slow annihilation of the defender’s forces with casualties
Of up to 90% in the campaign’s peak. With Primarch Alpharius countering his criticism’s of thecampaign being winnable with much more efficiency as ‘too easy’ to achieve. Shunned by the Primarchs from this moment on, only Warmaster Horus Lupercal would defend and praise his brother’s actions. Impressed with his capabilities at ensnaring
And controlling his enemies with such skill. Yet for the rest of the Great Crusade, the Alpha Legion would recede back into the dark corners of the galaxy. Their prowess in war proven beyond a shadow of a doubt, despite their fellow legions misgivings.
With the dawn of betrayal at the hands of the Warmaster, the Alpha Legion’s loyalty to the Imperium of Man would be called into question. Yet the Alpha Legion would be contacted by the strange clandestine Xenos organisation: The Cabal; prior to legion’s involvement in the civil war.
Presented with two predictions of the future, it is claimed that this moment would fracture the Alpha Legion’s path for the millennia to come. Given warning and understanding of the fell powers of Chaos, the Cabal would show Alpharius Omegon the first of two futures:
The Emperor would endure the great Civil War across the stars, but with his victory his species would be cursed with ten, perhaps twenty thousand years of decay and suffering. Until their inevitable destruction by the forces of the Ruinous Powers.
Yet should Horus Lupercal succeed, Humanity would perish and drag the forces of Chaos into their oblivion. Salvaging the galaxy in the process. Torn between allegiance to their father and the survival of the galaxy, it is unclear as to the intent of the Primarchs.
All that is of import, is their decision to side with the Traitor Legions. With the betrayal of Horus Lupercal relayed to the Emperor of Mankind, the Alpha Legion would be sent to crush the traitor forces stationed at the planet of Istvaan 5.
Adding their strength to the second wave of assault, the initial wave of destruction to bring the Traitors to heel would be fought by the Iron Hands, Salamanders and Raven Guard Legions. Yet alike to the rest of the assault’s reinforcements: The Iron Warriors,
Night Lords and Word Bearers; the Alpha Legion would turn on their Loyalist brothers. Though not without contradictions in their methods… Allowing the Raven Guard and their Primarch Corvux Corax to escape their blockade of the planet, the Alpha Legion’s loyalty to their Traitorous Brothers would be called into question.
Combatting a World Eaters Battle Barge in the process of allowing the Raven Guard to escape, the Alpha Legion would explain to the Warmaster that they had infiltrated the ranks of the Loyalist Legion. Using sleeper-cell individuals within the Raven Guard, the Alpha Legion would ingest the brains of the fallen and
Graft their flesh onto their faces. Gleaning knowledge of their phantom identities and allowing their seamless integration into the 19th Legion. Distrustful of their methods of war upon hearing Alpharius’ explanation to their goals, The Warmaster would command his own legion to be screened for imposters within their ranks.
For the 20th Legion had shown themselves to be self-serving in the extreme and willing to defy the orders of the Warmaster should they see an opportunity. Distancing themselves from the Traitors to the Throne, the Alpha Legion would attend to a series of interferences to delay other Astartes Legions from engaging the wider-conflict.
Blockading the White Scars at the Chondax System, Primarchs Alpharius Omegon would ignore their orders from the Warmaster to recruit the White Scars into the fold of the Traitors. Baiting them into combatting their own forces, it is unclear if this decision was used to bolster
The White Scars allegiance to the Throne. With Omegon commanding an assault of his own forces that occupied a pylon array preventing communications between the White Scars and Holy Terra. For this would not be the only time the Alpha Legion would combat it’s own forces. With Alpharius manipulating the Shattered
Legion strikeforce under the command of Iron Hand Shadrak Meduson to attack his own forces. The Primarchs thinning their own legion of Astartes, whether to weed out men of conflicting loyalties or to enable plausible deniability when scrutinised by the Warmaster, such machinations cannot be known outside the working of the Alpha Legion.
Though for the remainder of the Heresy, not one Astartes of the Alpha Legion would attempt to engage the loyalists on the Throne World of Holy Terra. Yet it is unknown where their true allegiances lie. With each act of aid to the Imperium countered by betrayal such as the attempted
Assassination of Primarch Roboute Guilliman. And for each named incidence of Alpharius, there are conflicting sources of his presence in systems leagues away. Reports claim the death of Alpharius during the Battle of Pluto against Primarch Rogal Dorn, whilst others claim the death to be his twin Brother Omegon.
All that can be said in truth are aspersions and half-truths. Even following the Horus Heresy into the Scouring and beyond… Unlike their Traitor brethren, the Alpha Legion would not retreat into the Eye of Terror with the fall of their Warmaster: Horus Lupercal.
Re-organising in the Galactic East, the Alpha Legion would be hounded by the Ultramarines to the planet of Eskrador. Outmanoeuvred by Primarch Roboute Guilliman, reports suggest that Alpharius Omegon was once again slain at the hands of a Primarch. Yet despite such a seemingly critical blow to the Alpha Legion, the Ultramarines would
Nonetheless be driven from the conflict. The Alpha Legion fracturing into smaller autonomous warbands following the battle and seeming loss of their second Primarch. Forming bases on secret Asteroid Field bases, Space Hulks and dark corners of the galaxy; the Alpha Legion continues it’s service by harassing garrisons,
Ships and settlements across the Imperium. Instigating Chaos Cult uprisings across many worlds, those whom claim the benevolent intent of the Alpha Legion find much to contradict their claims. For with the fracturing of the legion into Warbands seemingly without the leadership of the Primarchs, it is unclear as to where
Any one warband’s allegiance can lie. Whether as double-agents intent on the survival of the Imperium, failed instigators of the death of the Emperor and destruction of Chaos, or pawns in the great game of the Ruinous Powers. Declared exterminated by the High Lords of Terra
And Inquisition on no less than three instances, the Alpha Legion continues to survive as both loyal sons of the Imperium and duplicitous servants of Chaos in equal measure. Warring not only against the galaxy, but their own ranks… The Alpha Legion’s command structure much like their history is mired in contradiction and mystery.
With only their armour colourings of somewhat reliable consistency. Incorporating scale-like designs of a serpent into their armour, the Alpha Legion primarily mimic the colour scheme of their Primarch Alpharius: Azure Blue, Silver and Emerald Green. Further changing the aesthetics of their skin such as the face with tattoos of the Hydra.
With those still standing defiant to the lure of Chaos within the legion wearing their armour colours as a testament of their loyalty to their Primarch’s vision and principles. Their heraldry and livery kept intentionally sparse to keep their enemies from ascertaining command structure, high-valued targets and other useful information.
Their aims to misdirect their enemies preventing their Hosts and Cohorts from fracturing with the loss of an individual Space Marine. Sometimes changing their standard colour scheme to pale greys, purples, bronze hues and other disparate designs to continually confuse their adversaries. Though some signs of subtle command structure can
Be gleaned from their armour designs on occasion. Such as the ever increasingly delicate engravings of serpents of the Alpha Legion’s arm-plating to denote rank. Yet many speculate that not even the legion’s Primarch Alpharius knew the full extent of his legion’s command structure. Crafting an innately unknowable
Organisation to confound even their own members whom pried too deep. Yet there do exist Champions of the legion donned in cloaks of scales. These badges of prestige reclaimed from the fallen and re-used by their fellow battle-brothers. Whether these ‘Champions’ are true masters of the blade or
Merely distractions to further distract their enemies is unknown. Comprising much alike to other Astartes prior to the Scouring, the Alpha legion would nonetheless change the naming conventions of their divisions. Companies would be known as ‘Harrows’, Battalions as ‘Cohorts’ and Chapters known as ‘Hosts’; though even these naming conventions would be continually
Broken down and re-organised over time. Recruitment within the legion determined not on an individual basis, the operatives of the Alpha Legion would succeed on a squad-basis. Eschewing personal glory or heroics, the Alpha Legion would function as a highly organised cohesive organisation. Decisions and strategies would be
Conducted in democratic debate, with even Non-Astartes operatives allowed to voice disagreement and insight. A trait unique amongst the 20th being their tendency to recruit many non-Astartes operatives to bolster their legion’s ability to infiltrate and influence all facets of society and enemy command structures.
Even re-integrating comprised operatives when possible to retain their skills and experience. Employing highly specialised equipment, the Alpha Legion would be characterised for their use of specialised Bolter rounds, cloaking technologies, chameleon shrouds and specialised armour configurations. Highly autonomous in nature and adapting to the assassinations and deaths of command staff,
The Alpha Legion has an uncanny ability to adapt and survive from almost any setback. Giving credence to the Legion’s choice of avatar as the multi-headed mythical beast: The Hydra. For should the head of the Hydra be severed, more shall sprout in it’s place…
This has been a tale of the Great Imperium of Man. Read by the Remembrancer. The Traitor Legions would all revel in their degeneracies yet inevitably find their rewards gifted by the Ruinous Powers bitter to taste. Regret, madness and strife would be the legacy of the Traitors to the Throne with only the
Promise of misplaced vindication in the name of their benefactors enough to sate their egos. For those who turn their backs on the Emperor shall inherit only shame, ignominy and spite. The light of his being the only salvation from a galaxy enraptured by slaughter, betrayal and insanity.
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